Journal of JSEE
Online ISSN : 1881-0764
Print ISSN : 1341-2167
ISSN-L : 1341-2167
Volume 66, Issue 5
Displaying 1-28 of 28 articles from this issue
Foreword
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Paper
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  • Oki MIURA, Katsuya MASUDA, Kanako SAKATA, Takeo FUJIWARA
    2018 Volume 66 Issue 5 Pages 5_13-5_18
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    We discuss how to achieve an ICT system for linking several classrooms. The concluded important points for developing the system should have functions of (1) promoting much higher activity than in a single classroom, (2) stimulating discussion between a teacher and students or among students in different classrooms, and (3) not requiring a cost at the beginning and for maintenance. The completed system consists of a single server with a scheduling functions and a function of parent-child-grandchild devices supporting a direct discussion between a teacher and students or among students in different classrooms.
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Editorial
Case study
Editorial
Case study
Paper
Case study
  • - Department of Electrical and Electronics Engineering -
    Akira CHIBA, Koichi YASUOKA, Shigeki NAKAGAWA, Hiroshi AKATSUKA, Atsuh ...
    2018 Volume 66 Issue 5 Pages 5_44-5_49
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    A cloud service, Handbook, has been introduced in the lectures for the second and third grade students in the Electrical and Electronics Engineering in the Tokyo Institute of Technology. The cloud service can be accessed by students’ personal ICT devices, such as smart phones (android or iPhone), tablets, and notebook computers. Several faculty members have improved their lectures taking the advantages of the cloud service and the ICT devices.
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Paper
  • Masashi OHCHI, Ryota IIMURA, Yu OHTAKI
    2018 Volume 66 Issue 5 Pages 5_50-5_54
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    In this paper, we have aimed to develop a learning support materials for electric circuit learner. In recent years, students would not be able to sufficiently understand the electrical circuit as a physical phenomenon. We need to develop educational materials to support the learning of the electrical circuit for the student. We adopted the HTML (Hyper Text Markup Language) as a way of development of learning support materials. HTML can create a Web page using animation. Animation representing the physical phenomena can facilitate the understanding of the electrical circuit. We performed a survey to the user who utilizes the Web page.
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Editorial
  • James J. CANNON
    2018 Volume 66 Issue 5 Pages 5_55-5_61
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    In recent years, there has been rapid growth in availability and quality of Information Communication Technology (ICT) opening new possibilities for improving engineering education. Here I will detail a teaching method termed Challenge-Based Active Learning (CBAL) which has been developed to take advantage of these technological advancements for improved quality of engineering education. I will outline the motivation for implementation of CBAL and its successful adoption in multiple courses at Kyushu University, discuss some of the challenges faced during introduction, and detail the student and teacher experiences of CBAL.
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Paper
  • Yumiko ABE, Michael HOOD, James ELWOOD
    2018 Volume 66 Issue 5 Pages 5_62-5_68
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    This study adopted a flipped learning approach to blended learning as a means to encourage students to be self-learners. A self-regulated learning system was developed to support flipped learning activities. The flipped learning system comprises a video lecture and online quizzes. The purpose of this study was to investigate the relationship among motivation belief (i.e., intrinsic value, self-efficacy), self-regulated learning strategy, the effectiveness of blended learning with a self-regulated flipped learning system, and learning outcomes. In the context of a flipped classroom, students showed significant improvement in the language proficiency measures. A well-fitting model emerged detailing the respective structures of motivation belief and learning strategies, and task value and self-efficacy were found to underpin both. Task value and meta-cognitive and cognitive strategy use were found to directly predict satisfaction as well as mediate the effects of intrinsic goal motivation and self-efficacy on satisfaction. The results suggest that flipped learning is an effective tool for EFL classrooms.
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  • Tomoko MARUYAMA, Yohei YAGI, Masahiro INOUE
    2018 Volume 66 Issue 5 Pages 5_69-5_74
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    The leadership education has been carried out to the first year students of the master’ s program of systems engineering and science over ten years. The method of education is that students get knowledge, train virtual leadership actions by simulator, and apply them in the real situations. They turned this cycle for many times to enhance their leadership ability. The reflection by a teacher is implemented so that students can get learning from experience. The class has been the high evaluation from the student because of the fun of using a simulator and the educational design which links knowledge and practices. The value of the class is proved by the learning outcomes which the leadership ability of students improved. As the class was an elective subject, the participants were restricted to a small number of Japanese students. On this occasion, this leadership education is set as a compulsory subject of the master’ s program of systems engineering and science so that all students (about 80 persons) could attend. The scale of the class was very big and foreign students joined the class. Therefore, the contents need to be modified for them who communicate in English. In this education, the leadership class was carried out to the mixture of Japanese and international students. Students’ learned behaviors were analyzed by the electronic portfolio as a means of assessing learning outcomes.
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  • Yoshikazu YAMAGUCHI
    2018 Volume 66 Issue 5 Pages 5_75-5_81
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    It is important to enhance engineering education utilizing information and communication technology (ICT). This study aims to develop a simulation game stepwisely deepening students’ understanding of enterprise management, and apply it to a class and reveal its effect. A simulation game which includes the elements of enterprise management taught in related subjects and of which conditions can be set freely was developed. The game was applied to a class and played by undergraduate students studying mainly industrial engineering. The difficulty of the game was controlled by changing game conditions according to students’ understanding. Analyzing questionnaire surveys, it was revealed that their interest in enterprise management increased and their capabilities to consider enterprise management were improved. It was understood that the game is useful for deepening their understanding of enterprise management.
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  • Keiko I. NAGAO, Ryo KATO, Kazuto NODA, Tadashi MITSUI, Tomoki ENDO
    2018 Volume 66 Issue 5 Pages 5_82-5_87
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    Logical thinking and description ability are required in scientific subject. However, most of students take a lot of time to solve problems while they do not care whether their answer is logical and is easy to understand. In this project, we aim to improve the abilities through peer review by students. We report detailed plan of the project and its effect for the students.
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Case study
  • Katsumasa KAMIYA, Isoharu NISHIGUCHI, Jun SAWAI, Keiko OSHIMA, Youhei ...
    2018 Volume 66 Issue 5 Pages 5_88-5_93
    Published: 2018
    Released on J-STAGE: October 04, 2018
    JOURNAL FREE ACCESS
    Blended learning systems combine face-to-face instruction with distributed learning systems. We designed a blended course in physics courses and conducted it for from lower- to upper-level classes since 2015. We used online homework to enhance study time outside class, and found that students spent about 100~160 minutes per week on homework in all classes. In a face-to-face class, collaborative group activities were conducted in which students share what they have learned and what they have deduced the general strategy applicable to other problems from the online homework. After these activities, students are finally given short writing activities to explain their problem solving strategy.
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