We introduced the jigsaw method as active learning in large class for basic engineering education, and examined the effects using questionnaires, grade changes, and interviews. For students having abundant experience in active learning, “deep-learning approach”, “continuation willingness”, and “active learning (externalization)” have improved, suggesting that the attitude of learning has improved. Students having little experience in active learning have obtained a sense of understanding the content of learning and had positive opinions about active learning. Although there was no significant difference in an achievement evaluation test, some students got high scores without spending a lot of time studying for the test. This means that the less-visible academic ability and the invisible academic ability of the iceberg model were developed
We continue to educate students in the School of Engineering Evening Division at the Department of Electrical and Electronic Engineering’s “Computer Programming Ⅱ” course for the purpose of increasing their motivation. We incorporate feedback from instruction improvement plans analyzed by SIEM into the course, in which students’ motivation tends to decrease from the middle to the end. We have taken various measures to increase students’ motivation, but it has proven difficult to curb the decrease. Taking a new approach, we experimentally implemented LMS from the middle of the course onward and investigated its impact upon motivation. This paper will describe the results of the analysis.
Mechanical departments have a good compatibility with manufacturing courses and have been adopted by higher education institutions as cultivating creativity. By incorporating problem-finding elements into manufacturing courses, users can devise solutions that are conscious of the user, so that the connection between the course and the real world can be seen, and the students' motivation and a sense of accomplishment will also increase. However, the problem is that the difficulty of teaching becomes high and that it takes a lot of time for production. Therefore, it is difficult to repeatedly learn a series of processes from problem discovery to idea proposal, production, and improvement. Hence, we studied and implemented a PBL education course that incorporates design thinking and learns the product development process. As a result, it was found that it was possible to repeatedly learn about product development while maintaining the motivation of the students, without actually doing manufacturing.
Niigata Institute of Technology has started a summer intensive exercise class “Three-Dimensional Virtual Modeling Fundamentals” for first-year students of the Faculty of Engineering from FY2019. The goal is to get familiar with CG as an essential tool for industrial design. In this study, we will report on the use cases of Moodle, which is spreading mainly in higher education institutions, for creating works, presenting works, activating discussion, and conducting class questionnaires. In addition, we clarified the benefits of visualizing engineering student’s leaning orientation by the reflection on analyzing the free-form questionnaire responses with text mining method.
In recent years, there has been growth in availability and quality of ICT (Information Communication Technology) opening new possibilities for improving general education. To acquire problem-solving ability and communication skills, we conducted the AL (Active Learning) style practice of Task-based studies about Metropolitan Tokyo. The aim of this study is to clarify the influence of learning from exchanging opinions during the Task-based studies class with AL style. We conducted the units of Chemistry, Physical education and English class with several active AL methods. For example, the discussion and consensus building in group works, information gathering and selection in the LMS (Learning Management System) as Google Classroom, experiments, and presentations were included each unit. These approaches of Task-based studies about General Education would be a reasonable and good educational strategy for the future.
In Japanese university classes, lecture-style classes are the most popular style. In lecture-style classes, it is necessary to increase student response rates. And, it is necessary to spend a lot of study time including outside the class. Therefore, I taught the architectural special subject as “reversed lesson style”, so I will report the educational effects. Reversed lessons encourage active learning, and lessons can lead to extensive learning through deep learning through interactive exercises with students and teachers. In assessing grades, we have led to proactive learning through formative evaluation, and concluded that it has become possible to achieve the goal of learning / education that is the goal of the subject from the connection of knowledge.
The “generic skill” concept was introduced for the enhancement of higher education. In turn, the concept of “bachelor’s abilities” was proposed by MEXT in 2008 as a fundamental concept for educational improvement in higher education. A program of “student employability” supported by MEXT was also started in 2010. This program required that students cultivate generic skills and obtain the ability to think about their own career path. In this paper, the relationship between these concepts is discussed. The Faculty of Science and Technology of Gunma University started the “students’ employability” program for first year students. The classes of “career planning” and “career design” were held as part of the program. The effects of the program were evaluated by a questionnaire. From the data of this questionnaire, it was confirmed that the students’ consciousness changed through the class.
In this work, we developed an IoT security education kit and a plan of nurturing students of computer science and engineering department. Near the future, computer engineers should have security skills, such as IoT security. In this experiment, third year students in computer science and engineering course in our college are able to acquire basic security skills through finding and attacking the vulnerabilities such as OS command injection attack and SQL injection attack. After evaluation of this experiment, we got the result that students acquired their security skills through questionnaires.
Focusing on digitalization of answering and automation of grading of tests, this paper describes migration from descriptive test to an objective test format using optical answer sheets. In a specific example, a test was used to generate a class diagram from source code. In doing so, it proposes an answer format that would not impede freedom of answering. It describes the process of trial and error through the development of its proposal as well as the adoption of optical answer sheets and the questions used. It then reports on practice using these answer sheets. In the practical example it presents, grading was completed in approximately 20 minutes from the time the answer sheets were scanned after the test.
This paper demonstrates that promotion of industry-university collaboration is realizable, regardless of development stage of the country. The paper reveals current situation of collaborative activities through a questionnaire survey on JICA technical cooperation projects, conducted referring to previous studies in some developing countries. The results are analyzed from the viewpoint of evaluating external conditions such as development stages and project designs that may affect collaborative activities. Classifying the activities with private companies into two categories, namely manpower and research aspects, the authors conclude that both kinds of activities can be implemented, depending on the project design. The authors also suggest that collaboration in the manpower aspect could lead to research collaboration that contributes to the achievement of SDGs through diminishing distances between universities and industries.
This paper shows practice and its educational effects of education for social implementation. This paper presents educational effects, focusing on 1) student growth from the perspective of efforts, 2) student growth from the perspective of evaluation in contest, and 3) the effect of extension of basic social skills by the PROG competency test. Education for social implementation is one of groundbreaking engineering design educations, in which students take advantage of each other’s strengths and co-create with users while solving actual problems. Finally, this paper describes the summary of effect and future works of education for social implementation.
In this article, we investigate introductory education in mathematics, employing ICT instructions made by Mathematica, to improve students’ comprehension in courses. We study the so-called Orchard problem in mathematics using ICT instructions so as to discuss how efficient such instructions in practices.
Education at this department during the past few years has been marked by its emphasis on manufacturing in an approach characterized by collaboration with industry for manufacture of real articles and implementation that demonstrates actual manufacture. Its value will be reflected soon in the activities of the students when they enter employment and become full members of society. During their time as students, it is deemed most vital for them to gain a wealth of successful experience. A primary objective of the education is to develop students who will persevere through success and difficulty as active members of society. This report describes the process for development of technicians and engineers that is the objective of this department and the progress to present in industry–university collaboration and the educational program of industry–university–government collaboration launched in October 2016 centering on the Sagamihara IoT Research Group and involving Sagamihara City in conjunction with regional companies.
This paper describes practice of electric circuits using demonstration of phasor locus calculated by computer. Textbooks that authors has written have been used for an education of electric circuits at National Institute of Technology, Toyota college. It was carried out that a questionnaire survey whether demonstration of phasor locus calculated by computer was needed for students. The questionnaire survey was also performed whether phasor locus calculated by computer was worth to be seen in class. It is considered that demonstration of phasor locus calculated by computer is useful to be higher degree of satisfaction of students who are learning electric circuits and is not concerned with score of test in electric circuits.