This study aims to verify the effectiveness of obtaining feedback for design improvement by having students, who are engaged in barrier-free design projects, appreciate their own designs from the perspective of a wheelchair user. We independently developed a “wheelchair experience system” that reads the rotation of the wheelchair’ s wheels and links it to the movement of an avatar in the VR space. In this research, we implemented a curriculum that linked the university’ s “Architectural Basic Design Drawing” and “Architectural CG” courses. Students designed a barrier-free house in the first semester, converted the data to 3D and placed furniture in the second semester, and then performed VR appreciation using the constructed system. As a result, it was confirmed that engaging in the VR experience during the early design stage heightened students’ awareness of barrier-free design, leading them to prioritize aspects such as corridor width, ramp shape, and circulation planning. Furthermore, by appreciating their own designed houses in VR, areas that were ambiguous during the design stage became clear, and a tendency for students’ self-evaluation of their designs to increase was observed.
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