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熊丸 健一, 高梨 令, 森 典彦
原稿種別: 本文
p.
298-299
発行日: 1998/10/30
公開日: 2017/11/08
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Today, we are looking for feedback on the features for various device and how we can improve them through the feedback and of the end users. This research is on how to operate the devices more efficiently through end users input and information feedback. Using an analytical protocol we are able implement and understand the users thoughts on the best methods of ease of use on automatic recognition on operation of devices. The protocol is able to evaluate the process implemented and check for errors and then redesign a better alternative.
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岡庭 嘉之, 阿部 眞理, 藤盛 啓治
原稿種別: 本文
p.
300-301
発行日: 1998/10/30
公開日: 2017/11/08
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Recently every machines are being developed more func-tional and higher grade by electronics.Therefore its operation is changing to more complicated system.As a result, Buttons are be-ing increased based on easy way of thinking.But it's not good for us.Because we hardly understand to operate system when there are many buttons. We are studying about the interface unit which is simple and useful , And we expect simple interface (especially like a knob and button) have a simple and stronger visual appeal than too many buttons.We designed a opration pannel of Punch Laser combina-tion machine based on this study.
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鈴木 淳也, 原田 昭
原稿種別: 本文
p.
302-303
発行日: 1998/10/30
公開日: 2017/11/08
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The author is developping the I/O device that enable to communicate with gesture on network. Input device is like a puppet, and output device is a human type robot. I found out that effective and important joints in gestural communication are "Body : Stretching and Drawing", Body : Rotating (with vertical axis)", "Body : Waving front and back" "Hand Wavin front and back", "Hnad : Wavin hand right and left". From this result, I made a prototype of a robot which has these degree of freedom (except for "Body Rotating"). It was connected with Macintosh through the MiniBoard, and It is possible to controll this robot. Future, I am planning to perform next experiment with this robot, as for a machine communicating with user by phisical gesuture,
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永井 由美子, 須永 剛司
原稿種別: 本文
p.
304-305
発行日: 1998/10/30
公開日: 2017/11/08
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Interaction structure is invisible and difficult to use at network collaboration. The purpose of this report is to find interaction design elements of network collaboration. First, we observed childrens collaborative work on virtual environmt. In this observation, there are three elements for interaction between information on a screen and users ""person", "representation". "contents". There is "representatron" on the screen. "Person" and "contents" didn't show on the screen. Three interaction elements lack of the network collaboration : "representation's identification", "person's attention", "representation's order". These elements indicate interaction design elements of network collaboration.
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須永 剛司, 永井 由美子, 磯貝 大樹, 稲垣 和芳, 大江原 容子, 繁田 智行
原稿種別: 本文
p.
306-307
発行日: 1998/10/30
公開日: 2017/11/08
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Drawing the processes of human activities and thoughts is the point of our discussion. Two frameworks of process drawing are made clear through anlyzing a students' collaborative work of drawing process of design works by themselves. "Formative elements of process expression(F)" and "Structural Factors of thinking process(S)" indicates the frameworks of externalization of processes. "(F)"; (FU)cubes, (FG)groups of the cubes, (FF)floW of the groups, (FC)formative context of the flow can be rendered "(S)" which consists of (SU)units of thought, (SG)groL, p of thought, (SF)flow of thought, (SC)structural context of thought by the type of thinking in a development of the processes.
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吉橋 昭夫, 鱗原 晴彦
原稿種別: 本文
p.
308-309
発行日: 1998/10/30
公開日: 2017/11/08
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Discussion about how users operate the device and the software is very important to design user interface. UI designers draw somekind of "flow chart" to analyse user's operation, and to design the system specification and behaviour.In this study we reserch about the "flow chart" in the. design project. Interview with designers about "flow chart" and the design process discribed the following point. 1.The "flow chart" is a kind of time line chart, and designers have to find another view point to design information structure of the s ystem. 2. Designers draw some type of "flow chart" in each process in the design project.
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上田 絵里, 坂田 純一郎, 澤野 鯛子, 楠 房子, 吉橋 昭夫
原稿種別: 本文
p.
310-311
発行日: 1998/10/30
公開日: 2017/11/08
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Although there exist a lot of software systems for educating pupils in Elementary school, most of the conventional systems lack the viewpoints of the pupils. To investigate how the users or school pupils feel the topics of the software, in this paper, we will share the same experience with the pupils in order to grasp the true interests of the topics from the very beginning of the development stage. We would like to (1) have the same course in the factory study (2) find something interesting common with them, and (3) develop attractive and easy-to understand home pages based on the experience. The home pages we develop will also aim at establishing the media through which (4) the pupils can easily open the irexperience and (5) also smoothly exchange their opinions each other.
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澁谷 俊彦
原稿種別: 本文
p.
312-313
発行日: 1998/10/30
公開日: 2017/11/08
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In this study, I aimed analysls of 3rd investigatron JR Hakata station 〜 JR Okayama station In this investigation I find out next thins. Change of station plaza, 8 years, are construeted shelter, pedestrian-deek, garden designing, tree growth, tree felling, railway viaduet, expansion of plaza.
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荒木 琢也, 柘植 喜治, 佐藤 公信, 清水 忠男
原稿種別: 本文
p.
314-315
発行日: 1998/10/30
公開日: 2017/11/08
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The purpose of this study is to planning at water park where to touch water more simply , more delightful for making the opportunity with the people think about water once more. The water park is developed on the route in the city place to access simpler. The invenstigation at some water parks shows that the people are interested in moving water. The people don't try to touch the water which doesn't have a movement even if it is clean. Then we planned the water park that considered the movement of water.
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近藤 真生, 山中 敏正
原稿種別: 本文
p.
316-317
発行日: 1998/10/30
公開日: 2017/11/08
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The designed products surrounding us make variety of sound, not only designed to make but also inevitably made.This research focuses on the Kansei evaluation of the inevitable sound from CD-player. As a result, we found, the Kansei-evaluation words (adjectives) are consist with four characteristics; Preference of sound, delicacy of sound, volumetric impression, intonation of sound. From the regression analysis, sense of High value and Coherency fond to contributes to the preference of sound. Result of conjoint analysis shows the sound while sliding the CD tray have big presence for evaluation of the sound even though the sliding sound is weaker in the sound level.
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渡部 哲也, 嶋村 仁志, 井村 五郎, 上野 義雪, 長尾 徹
原稿種別: 本文
p.
318-319
発行日: 1998/10/30
公開日: 2017/11/08
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The design of this Panel-Desk is a part of "A study on efficient space use of college facility". In this study, we project the flexible work space that have a free address layout classroom. The building including the space as an object of this study is in a campus of Chiba Institute of Technology, and will complete in November, 1998. This space is administered by department of industrial design. The layout of furniture and partitions in this space are able to change by purposes. We designed the desk serving both as a partition and a bulletin board for multiple purposes. The desk Panel-Desk can nest for tidying up unused desks.
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張 英裕, 宮崎 清
原稿種別: 本文
p.
320-321
発行日: 1998/10/30
公開日: 2017/11/08
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This research aims to report about the Jian-nain ornament at temples in Taiwan based on the literatural survey and interviews with artisans. Jian-nain is the roof ornament, which use the cut porcelain pieces as the material of mosaic tile for cray based object. As "Jian" means cut, and "Nain" means put. While it uses the broken porcelain bowls, it is unique for its mind of recycle. But now a days, this recycle mind is almost disappear because special parts comes to be produced after 1950's. Author suggested the importance of recognition for the recycle mind and traditional thoughts came from Confucianism which has been continuously transmitted fi'om ancient times.
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佐藤 弘喜
原稿種別: 本文
p.
322-323
発行日: 1998/10/30
公開日: 2017/11/08
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Ise katagami is one of print pattern papers of traditional crafts, which had been prospered in Suzuka City of Mie Prefecture. In order to investigate the possibility of the re-use of Ise Katagami, some works were designed by using image data of Ise Katagami patterns. Some traditional patterns were applied to design patterns of office furniture, a computer, some related products and stationers. These patterns were processed by the image processing software on the computer. A cloth printer connected with the computer dyed some pieces of cloth for office furniture, and some patterns were applied to other products with transfer film. As results of these productions, the possibility of the re-use of Ise Katagami was confirmed.
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青山 智津子, 上原 勝
原稿種別: 本文
p.
324-325
発行日: 1998/10/30
公開日: 2017/11/08
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It is necessary for us to establish the recycle system of useless things that can be reclaimed. The purpose of this paper is to propose the collect system and tool for used cans. The sudden increase of bending machine leads to the waste problem of used cans, so this tool is set up by bending machine. For the reclaim, it is essential to get rid of a foreign substance, also to distinguish useful materials from waste.It depends on whether people regard waste materials as useful things or not.This proporsal tool has quait a diffirent figure from an ashcan, and is designed from the satndpoint of use, recovery and control.
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村山 久美子, 櫃本 久美子, 原 三枝子, 松岡 美季, 道官 克一郎
原稿種別: 本文
p.
326-327
発行日: 1998/10/30
公開日: 2017/11/08
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The first purpose of this report was to study the relationships between general self acceptance mainly related to faces of the subjects and practical features of faces or faces with make-up by multiple correlation coefficients. The second purpose was to study the same kind of relationships between self acceptance and nose and big eye, young to the subjects of 20th. impressions of faces.The high nose and big eye, young and sexy impressions were important to the subjects of 20th. On the contrary, noble and intelligent impressions were highly evaluated by the subjects of 50th.
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櫃本 久美子, 原 三枝子, 松岡 美季, 村山 久美子, 道官 克一郎
原稿種別: 本文
p.
328-329
発行日: 1998/10/30
公開日: 2017/11/08
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This report studied the stuctures of facial impressions using canonikal conelation analyses. The female subjects evaluated their faces without makeup and then with makeup. The subjects were divided into two age groups, from 20 to 39,and 40 to 59. In the case of faces without makeup, images acquired as the first axis for the younger group, showed elegant and intelligent . Images acquired as the first axis for the older group, showed young and elegant. Whereas, for faces with makeup, data from both younger and older subjects showed the common elements of intelligence and elegance, for the first axis. The images of elegance and intelligence seemed to be important elements to attract attention by both younger and older generations of women.
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松岡 美季, 櫃本 久美子, 原 三枝子, 村山 久美子, 道官 克一郎
原稿種別: 本文
p.
330-331
発行日: 1998/10/30
公開日: 2017/11/08
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People are not only evaluate their ages by objective chronological ages, but also by subjective psychological ages. The latter is called "mind age" here. This report studied the differences between chronological ages and mind ages of women. Women thought the limit age of attractive women were 42 years old, and they thought that young women under 30 years old were attractive to men. It was found that subjective mind age had more important psychological effects on self expressions and social life than real chronological ages.
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原 三枝子, 櫃本 久美子, 松岡 美季, 村山 久美子, 道官 克一郎
原稿種別: 本文
p.
332-333
発行日: 1998/10/30
公開日: 2017/11/08
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This study dealt with facial features made of different ages. Using 16 cards of illustrations of faces, the female subjects lined up the cards according of their impressions of youngest to oldest. Data of the rankings was analyzed by conjoint, analysis. Young facial features were as follows. There were no wrinkles.. The skin under the eyes was thick. The line of jaw was clear. The eyebrows were thick. On the other hand, the older features were following. The skin was slack. The corner of t, he eyes dropped, The jaw was out of shape. There were a lot of wrinkles under parts of the face. The eyebrows were thin.
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道官 克一郎, 櫃本 久美子, 原 三枝子, 松岡 美季, 村山 久美子
原稿種別: 本文
p.
334-335
発行日: 1998/10/30
公開日: 2017/11/08
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The purpose of this study was to describe the cause and effect relationship between facial features and impressions of the observers, using the new DEMATEL research method. The original DEMATEL research method was used only in the case where the subjects were specialists. The new method was designed to be used in the research of the general population. This technique consists of a semantic method which includes a hierarchy structure. As one feature of the face, the cheek were selected as a target of the research, because the result of this feature was the most interesting. As a conclusion, it could not be deterrnined whether white or black cheeks were better. Both of white cheeks and black cheeks had plus and minus factors.
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羽住 忠広, 永田 喬, 長尾 徹, 石川 弘
原稿種別: 本文
p.
336-337
発行日: 1998/10/30
公開日: 2017/11/08
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In Japan, the canister-type is the most popular type of vacuum cleaners for housekeeping. But I think that this type has some big problem at the time of being stored or carried to other room. So, To make this point clear, I sent out questionnaires about how the vacuum cleaner is used and whether the problem that previously I mentioned is realistic or not. And by the result and examination of it, I designed a new vacuum cleaner which was storing easily and neatly.
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原稿種別: 付録等
p.
App1-
発行日: 1998/10/30
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原稿種別: 表紙
p.
Cover2-
発行日: 1998/10/30
公開日: 2017/11/08
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原稿種別: 目次
p.
Toc1-
発行日: 1998/10/30
公開日: 2017/11/08
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