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細谷 多聞, 大屋 努, 藤木 淳
原稿種別: 本文
p.
296-297
発行日: 2000/10/16
公開日: 2017/11/08
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Now huge number of daily products are loaded electronic technology. And it is sure that most of industrial designer has to concern with these products development. However, Our industrial design field does not have an actual skills to know these electronics. This research aims at impoting electronic skills to industrial design education. The research was done by asking a subject (designing a structure, which has 12 different form state) to first year students ot Kyushu institute of design. Through this investigation, students proposal was analyzed and 7 typical structual solution were found. Finaly, we proved that, these structure could be automaticalIy driven by 5 kinds of basic digital clrcuit and few kinds force output devices.
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藤木 淳, 大屋 努, 細谷 多聞
原稿種別: 本文
p.
298-299
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
In this research, we made a 3D Drawing software interface for kids. We are thinking that designing computer system for kids leads pure intutive interface design. This 3D Drawing software is specially made for our original input device (wired pointing device). With these two element, we aimed to build an intutive 3D Drawing computer system. First, we adopt boxel representation method to make virtual 3D shape. Next, we found a difficulty of recognizing virtual space in a monitar screen. In order to solve this problem, we are using "Fog" rendering and, light included pointer technics. For 3D Drawing, we made real lathe method and balloon shape command.
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大屋 努, 藤木 淳, 細谷 多聞
原稿種別: 本文
p.
300-301
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
Intuition is a important factor of good interface. The relation between operation and result is not always same in usual GUl interfaces(such as icons and buttuns), because these interfaces are designed to adapt mouse and keyboard. So we first made the hardware to fit the use, and developed the entire interface. The "Fuwafuwa-Oekaki" is a 3dimensional drawing tool with exclusive input device. This system allow kids to draw 3D drawings intuitively. We designed the shape and the operating ways of device by reference to a real painting tools. The device recognizes the xyz coordinates by measuring the length of three wires.
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益岡 了, 池田 岳史, 川合 康央
原稿種別: 本文
p.
302-303
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
We intoroduced the design practice of visual information system for pedestrian going to the Fukui University of Technology from the Fukui Station into the class of the Maltimedia Workshop, and Self-Evaluation. This puposed to reseach on selection the route and picture at visual information madeia for revolution of information society; internet, multi media, etc.. And we fouund a certain tendency to select the route, and the picture in more low shooting position than usual in the high evaluation group. We checked experimennts on trend to select picture, and confermed that good shooting position ;1.2m height for that visual information system.
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本田 宗久, 原田 昭
原稿種別: 本文
p.
304-305
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
This research attempts the recomposition of the relations between a computer to coange by the appearance of WPC, and the user. Moreover, it was examined about the problem of present WPC, and an improvement proposal, the production of that concrete instance and verification were done. As for the proposal, the output interface which a skin sense was used for was made. This transmits telephone, mail, a visitor and a change in information such as the condition of health by the stimulus to the skin, the navigation information.
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泉福 剛, 土屋 雅人, 杉山 和雄, 渡辺 誠
原稿種別: 本文
p.
306-307
発行日: 2000/10/16
公開日: 2017/11/08
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There are three types of interface. The first that users operate scale variables in every proceures. The second is that users operate name variables. The third is automatic interface. The structure of the each types is defined by common characteristics. There are two types of change in interface history. First type is the change that scale variables exchanged for name variables. This works easy operation and the correspondence of the common objective and dependence on a product. Second type is the change that new scale variables or new name variables are addid. This works difficult operation and the correspondence of the every usre's objective and dependence on a product. This study leads one of the common desgin guides on many interfaces.
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伊藤 健世, 束田 智輝, 岩崎 建樹, 井上 勝雄, 高橋 克実
原稿種別: 本文
p.
308-309
発行日: 2000/10/16
公開日: 2017/11/08
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In recent years, user interface aimed at easiness to use with pleasure in portable information products becomes more significant for makers. New interface design with guidance concept has been proposed in this paper. In the first half of this paper, after finding fact and the comparison with current products regarding user interface, idea sketches have been developed. The guidance concept is explained that the procedure of operating by use of keys corresponding to contents of the display (LCD) right above them is taught to a user to reach one's purpose without dependence on one's memory and also the shape of these keys conformed to image of menu list looped in the display makes a user more easily understand how to use them in the latter half. It has been verified and found that the guidance concept is much effective and improves it well by usability evaluation test.
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大島 直樹, 原田 昭
原稿種別: 本文
p.
310-311
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
The purpose of this research is to examine it about building of Agent Oriented Interface that supports the behavior of a receiver to receive telephone. "A surrounding environment" "personal condition the image of the sender" which a receiver is making the judgment material of the behavior is made input data. And, operation to do is made output data toward the input. "Operation record" "Requirement operation" that input and output data were recorded is made the learning data of Neural Network. Receiving operation is made to change actively based on the prediction of Neural Network that learning was finished. It was found out by this that Agent Oriented Interface that supported a user could be built.
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權 五載, 趙 才媛, 横尾 誠, 富松 潔
原稿種別: 本文
p.
312-313
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
Following my previous studies about "the effect of animation character display method to user's reading", I now evaluated the people stimulation with an EEG (electroencephalogram). According to the results of the experience, among five kinds of motion of a word onto a screen, it appeared that when each unit of character of a word are displayed successively one by one onto the screen the mental activity attention is high. And when a full word is displayed many times in a short time the mental activity low.
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三枝 孝司, 稲垣 行一郎
原稿種別: 本文
p.
314-315
発行日: 2000/10/16
公開日: 2017/11/08
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The numbor of attendants became 140 from all over the Japan centered MlYAGI. Through net-working (expecting to increase) developped new system for education in different field. According to accumulate contents of education on the web-server, attendants can choose convenient pl, ace and time. The purpose is not only teach them knowledge and technique but also they can get a chance workingtogether on the net with people having the ability but never seen before. Our project succeeded by association of other people, completed 40% of attendants. The following 5 items are important for the future. interactive system, security management, video confarence virtual reality, supporting system
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岩田 綾彬
原稿種別: 本文
p.
316-317
発行日: 2000/10/16
公開日: 2017/11/08
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This is a working report, to set the composing task to the student in basic design. The work was to make the model in the locus, moved the geometrical figure of paper etc. The aim for fraining of creative pawer, and for thinking of structure in the form of the model.
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恐神 正博, 益岡 了, 池田 岳史
原稿種別: 本文
p.
318-319
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
We intoroduced the method of integrated design education into the classes of the department of management science. This puposed to develop design education for the revolution of information society. Integrated design education is based on two directions; self-evaluation and integration of plural application. We checked this effect with questionnaire survey, and fouund capability of this metod on the multi media works in that classes and their affirmative about self-evaluation in every grade group. Therefore we hope evolution and popularization of the education style.
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笠尾 敦司
原稿種別: 本文
p.
320-321
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
We introduce the inforrnation design education at Tokyo Institute of Polytechnics. Generally speaking, the design works are evaluated when these are utilized in a daily life. However, there are not many chances that students' works are used, because it is hard to manufacture the car and to print illustrations in an actually circulated magazine. We think it is important that students have a chance to get an evaluation about their works. In this sense, we planned the series of seminars that involved a communication with other people. As a result of getting these seminars, students became to acquire the habit of grasping their works as information.
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金田 博
原稿種別: 本文
p.
322-323
発行日: 2000/10/16
公開日: 2017/11/08
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Tsukuba College of Technology is the national three-year college for those with visual and hearing disabilities. As for this research, cortsider the point of view of the design which a hearing impaired himself thinks the education practice of design department and product design course. Introduce the design example with a student works of subject. About user-interface and cominunication for the hearing impaired, make use of the education environment in this college, accumulate the design practical example with the class subject. Aim at the improvement of the education environment for the hearing impaired and building of useability for the hearing impaired.
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佐々木 尚孝
原稿種別: 本文
p.
324-325
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
The emergence of digital network and its associated tools has provided educators with an good opportunity to incorporate this technology into their courses. The effective use of networks to digital design education has been examined from various points of view. As a resuit, I was able to divide many subjects about the use of network technology into management, learning , communication and evaluation. By these four classifications, this report shows examples about using networks for training class of computer graphics.
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佐渡山 安彦, 山岡 俊樹, 原田 利宣, 森脇 裕之, 北村 元成, 松延 拓生
原稿種別: 本文
p.
326-327
発行日: 2000/10/16
公開日: 2017/11/08
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Faculty of Systems Engineering was established at Wakayama University in 1996 to yield technologies for the 2lst century and Department of Design and Information Sciences started in april, 1997. This department promotes research and education for design from several information science point of view and for development of novel information system by amalgamation of design and information technology.
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椎名 輝世
原稿種別: 本文
p.
328-329
発行日: 2000/10/16
公開日: 2017/11/08
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Peter Behrens started as a character designer who designed the Fraktur in the Jugend-style in Germany in 1898. He was one of the leaders of the character reformation group and introduced the text font that prioritized easy reading in 1902. Since He was convinced that characters played an important element in education, by the next semester after he was appointed as the head of The School of Arts & Crafts in Duesseldorf, he introduced a supplementary subject on Characters and Printing. In the following year he set up a printing and lithograph workshop. He incorporated character education of the stimulating teaching methods taught in Vienna and London, also in 1905 started a Character Seminar for Educators.
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高山 正喜久
原稿種別: 本文
p.
330-331
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
Study on various faculties and attitude for artconception in Basic Design. (1) Various faculties and attitude brought by artconception; curiosty, insight, construction, pigeonhole, concentration, balance, humour, specialist spirit. (2) Concrete method for cultivation of faculties and attitude.
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時長 逸子, 荒生 薫
原稿種別: 本文
p.
332-333
発行日: 2000/10/16
公開日: 2017/11/08
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In the art education at the elementary school level, the treatment of color name, to teach to child or not to do, depend on a course of study. Color education form a part of art education, consist of the theoretical and the sensible side. Color name has be thought of as that form the foundation of the theoretical side. But a course of study has advanced to think light of this one side, to take a serious view of the other side. In addition, there are the subteaching materials in the art education. As of now, color name is treated only in its. In order to understand the effect in color education need to have a good grasp of influence of these contents and these mutual relationships.
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長沢 幸子, 長沢 伸也
原稿種別: 本文
p.
334-335
発行日: 2000/10/16
公開日: 2017/11/08
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"Fashion Drawing"is a general name of drawings that express the fashion. This paper describes a historical transition and principles of drawing methodology of costume design drawing as still life in fashion drawing for making costume. Furthermore, this paper proposes an original drawing system named "the drawing method for prototype of costume design in fashion drawing" similar to the drawing method for a plane figure of formative costume. In addition, this paper proposes the real proportion as the traceable and absolute origin, "the basic proportion for costume design drawing" and the prototype of costume design drawing." The proposed method is applicable to a series of the system from the basic costume pattern made by human body size to a plane figure of formative costume. The proposition of" the drawing method for prototype of costume design in fashion drawing" is significant in fashion design.
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浅野 智, 千木良 太郎, 河原 恵美
原稿種別: 本文
p.
336-337
発行日: 2000/10/16
公開日: 2017/11/08
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For a long time, "to bring up the ready business ability" has been the demanded to the professional school. Today, the internship program begins to be considered as one of the most effective method to fill that demand. In 1998,Our school started the internship program tie up with RICOH co., LTD. The program was one of the information design education .The subject of the program is creating the contents and sending the message on line, for students of elementary school and Jr. high school. It can help them to learn about environment problems with ease and fun. The following is the report of this program.
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野口 尚孝, 永井 由佳里, 杉山 政隆
原稿種別: 本文
p.
338-339
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
Design process can be represented as a conversion process from linguistic expression to physical image of it. In this viewpoint, an experimental study for getting a cue of the mechanisms of design thinking process. Firstly, 80 subjects were divided into 2 groups and separated each other. Then each group were showed different photo images of a product and instructed to describe the physical form of the image in sentence. After this task, each other group exchanged the explanation of the images and instructed to make image as reappearance of the product. From the results of this experiment, it can be mentioned that the description of physical object can make good reappearance of the object when the object were explained as its name and/or given a metaphor of characteristic feature of it.
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永井 由佳里, 野口 尚孝
原稿種別: 本文
p.
340-341
発行日: 2000/10/16
公開日: 2017/11/08
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The purpose of this experiment is to try to make clear how the visual image in mind is generated from linguistic expression and to know each process. Firstly, 80 subjects were assigned a task to make images and draw paperweight which give a sense of relaxation and a sense of excitement. Secondly, two expert educator evaluate these drawings to get the numerical value and make their correlation. As the results of this experiment, it can be said that the evaluation of drawing is mostly based on silIs of drawing and creative ability for generating new form.
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難波 直彦
原稿種別: 本文
p.
342-343
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
When completing equipments of Japanese cities and residences started after the World War II , life hygiene focused on efficient elimination of visible filth and vermin. Keeping pace with the development of the consumption society, our residence grew up to a closeness space, which contains efficient, kitsch and harmful devices and products. Kitsch means using imitation instead of nature. Harmful issues have been changed from visible into invisible unknown origins, such as chemical substances of sick house. Thus we produce others endlessly, and eliminate them by hygiene consumption, and have problems of how to deal with immunity and identity in design attitude.
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東島 真弓
原稿種別: 本文
p.
344-345
発行日: 2000/10/16
公開日: 2017/11/08
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フリー
Most life hygiene products are the necessities that upgrade inner environment of today's Japanese residence space. Observing the representation of the products, I studied one aspect of life hygiene on the present Japanese life. The digital representation indicates itself and reserves contents of a product. The product world offers its clean and safe information that is useful, which guides us to digitalization and programs our behavior pattern concerning the life hygiene simultaneously. In spite of having an unsolved question on ambiguous self or non-self, the idea of life hygiene is renewed endlessly with the framework that the product world invites.
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山崎 和彦
原稿種別: 本文
p.
346-347
発行日: 2000/10/16
公開日: 2017/11/08
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The purpose of this study is to develop a design approach to information appliance under network computing ages. In this papel spiral design was proposed for design approach on network computing ages. In order to find out design approach, the relation between artifacts and human and life cycle for artifacts was studied from old ages to network computing ages And based on life cycle of artifacts with human and evolution approach was proposed.
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山岡 俊樹, 西村 睦夫, 高見 到, 堀田 英志
原稿種別: 本文
p.
348-349
発行日: 2000/10/16
公開日: 2017/11/08
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The human design technology is defined as technology that scientifically analyzes human beings and uses various information related to humans (i.e. physiology, psychology, cognition and behavior) as design conditions. Especially, the method of Human Design Technology are as follows. (1) Requirements are selected by 3Ptask analysis. (2) Structured concept is constructed by requirements and added design items. (3) A design is done using structured concept.
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西村 睦夫, 浜 芳典, 田村 正雄, 坪山 尚子, 趙 小明, 染谷 透, 山岡 俊樹, 高見 到, 堀田 英志
原稿種別: 本文
p.
350-351
発行日: 2000/10/16
公開日: 2017/11/08
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In the Osaka industrial design institute, Osaka prefectural government, a short-term workshop using the technique of HDT (human design technology) was carried out. After it constituted five groups which consist of 4-5 persons respectively in its enforcement and each determined the target product, design development based on HDT was performed and five development examples were acquired. The " Alarm clock, which is one of them, is reported here in accordance with HDT work process from goods investigation to concept construction, and design creation and evaluation.
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孫 康美, 松尾 雄三, 古賀 唯夫
原稿種別: 本文
p.
352-353
発行日: 2000/10/16
公開日: 2017/11/08
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The aim of this research is find out of the basic data for composition of housing spatial in Korea from the point of view for centralization to uban of population and rising in the number of the aged at Soeul and Pusan by questionire investigation. Number of 456 samples filled out the questionaire and Results are as a follows, (1)Three generation live together in same house was many but number of the families was small from 20years old to 30years old generation and three generation live together in the same house was small but number of families was many from 40years old to 50years old generation. (2)Almost households satisfied collective housing but they want live with detached housing in future.
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松尾 雄三, 孫 康美, 古賀 唯夫
原稿種別: 本文
p.
354-355
発行日: 2000/10/16
公開日: 2017/11/08
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The aim of this research is analized problems of housing facilities, cause of home accident and composition of spatial Ko-rean housing in future . Results are as a follows; (1)Considaration of housing spatial was living space and preparation of outdoor environment. (2)Many households was unsatisfactory with floor space of Kitchen, Bathroom, porch and spatial cmposition in house. (3)The home accident occured high rate at the Bathroome and Kitchen and specially considered is necessary with arrenge of funitures, set up of handrail and floor materials.
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小川 容子, 徃住 彰文
原稿種別: 本文
p.
356-357
発行日: 2000/10/16
公開日: 2017/11/08
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We report on the framework to realize cognitive process on the creative design as a computational model. We accumulate designers' cognitive aspects, and make creative designs to apply the database to their themes expressing higher creativities. First, we model the formation process of creative designs, and describe the mechanism to make a choice and an operation deriving from their ideas. Next, from the viewpoint of their belief system, we analyze the process that they embed "values" and "design elements" of their own to their works, in the case of the modern chairs. And more, we discuss about the relationship between their themes and methodology, and about the method to classify design instances.
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松尾 晴之, 池亀 拓夫
原稿種別: 本文
p.
358-359
発行日: 2000/10/16
公開日: 2017/11/08
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By the case studies, to make the aim of the future design clear, with paying an attention to correspondence to the user's personal taste. As a result, we are going to propose that, there were two aims, one went to personalize, and the other went to the basic design at the same time, and they were unified to went to the absolute value which brings sympathy with the user. The new concept of design to go to sympathy beginning from the understanding the requirement of user individual is defined with [One to One Design]. This has the possibility to become the sustainable product development processes which make product last long.
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宮川 清, 池亀 拓夫
原稿種別: 本文
p.
360-361
発行日: 2000/10/16
公開日: 2017/11/08
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In what way has design, in the form of corporate symbols, trademarks and symbol marks, been made use of as a method of representation of those "corporate ideals" that a corporation establishes as their enduring spiritual foundation? Why does design have such a role to begin with? Through investigation of three companies, Fuji Heavy Industries Inc., House Food Products Inc., and Kao Inc., as case studies, I have researched the aims constructed by design. In recent years many corporations have established the ideal that, "The Customer comes First." From this I suggest that, beyond the usual role of superficial visual recognition that is constructed via design, there will be a demand in the future for materialization of corporate morality through such symbols for which I have gone on to explain "moral design" itself as being an effective method.
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山田 博之, 山中 敏正
原稿種別: 本文
p.
362-363
発行日: 2000/10/16
公開日: 2017/11/08
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If there is an answer in the product desigh , it is thought to be "Make the goods loved by a customer" . However functionally it is excellent, the product which isn't used for the person is miserable. What kind of thing is the element of the product which give a person's heart impression? It pays attention to the way of expressing it and the transmission proeess (by the presentation), and it is being studied by this research. How is there it to make "the impression" which all people feel deteriorate, and produce it? It is a purpose to express it practically this process.
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湯浅 佑介, 池亀 拓夫
原稿種別: 本文
p.
364-365
発行日: 2000/10/16
公開日: 2017/11/08
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In these days, convenience store has a roll of providing many conveniences for consumers and has been grown up as a core store of many areas. Recently, most of convenience store has become to open 24 hours, and so there has been many problems from the standopoint of energy-consumption and ecological affairs. It seem to difficult to make up the alternative solution of these problems, but there will be some possibility by introdusing the information technologies. We are now facing the crisis of energy-consumption and ecological affairs, so I want to propose the coming style of convenience store in netoworking era as a sustainable design system. This report is the basic viewpoint for the composition of the method of SDS (Sustainable Design System).
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上平 崇仁, 笠尾 敦司
原稿種別: 本文
p.
366-367
発行日: 2000/10/16
公開日: 2017/11/08
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We introduce a new seminar which three different educational institutions exchange their results each other. First, at primary school schoolchildren write poems. Second, at university students make illustrations by visualizing a poem. Third, the other schoolchildren check whether or not the iilustrations have similar contents to the poem. Last, afier discussions about check sheets sent from the schoolchildren, students illustrate the poem by pictures again. This seminar made students realize the function of communication their artworks have and student and children became interested in a communication design.
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真壁 友, 小泉 均
原稿種別: 本文
p.
368-369
発行日: 2000/10/16
公開日: 2017/11/08
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The workshop of typography htypo = hyper typography project) was held from 1997. htypo is the Internet-based workshop of a typography. Student can do the workshop and presentation on the Internet. This is the new tt-ial of using the Internet for the design education. There were many students' entry in this project, and the work of about 2200 was submitted in the period until December 1999. htypo adopt a registration system from 2000. At the present time, the number of registered students is 400 people. Moreover, htypo of German edition was started on July 2000. And Swiss HYPERWERK adopted htypo of German edition as a curriculum.
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荒木 琢也, 寺内 文雄, 久保 光徳, 青木 弘行
原稿種別: 本文
p.
370-371
発行日: 2000/10/16
公開日: 2017/11/08
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The purpose of this study was to construct flying airplane model according to the flapping wings and veins structures by reproducing the representative flying system of living beings. At first, we investigated the flying patterns and wings structure of living beings. With reference to the results of the investigation into the flying system, some models were made, and the propulsion forces of those models was experimentaly measured. Secondly the experiment of gliding and flapping were also carried out. From the result of measurement, the wing outline was found important in addition to the structure of wing. The design should take the shape of the bird Through this study, the construction of a flying airplane model based on living beings' flapping wings and veins structure was made possible.
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島村 隆一, 両角 清隆
原稿種別: 本文
p.
372-373
発行日: 2000/10/16
公開日: 2017/11/08
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Evaluation of software on network need knowledge of network Monitor and inspector need knowledge of network . Beginners cannot do tasks in usability testing sometime. When veterans can do tasks without stumbles , inspector cannot seek problems. Recruitment of monitor that have knowlege of network is hard .We propose two inspectors testing . Inspectors have skill of usability testing. One inspector that has not skill of network does tasks like monitor. Other inspector that has skill of network is an adviser. Two inspectors evaluated software .
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山崎 聖子, 蓮見 孝
原稿種別: 本文
p.
374-375
発行日: 2000/10/16
公開日: 2017/11/08
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This is a study about differences of nonverbal communication between foreign people , especially Japanease and American people.When we communicate with someone, how do we understand what this person wants tell us? By wathing or touching? I think gesture is very important aspect of communication. But in case of long distance communication, by using the phone or send we usualiy don't use gestuing mails, we cannot make use of gesture.1 think it is nescssary to desig nonverbal communication. So at first, I have make a rserch about the gesture of Amerinan and Japanese people .
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田中 みなみ, 秋元 宏, 朴 燦一, 宮崎 清
原稿種別: 本文
p.
376-377
発行日: 2000/10/16
公開日: 2017/11/08
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Traditional craft "Edokarakami" is the paper work mainly for the Fusuma door of Japanese traditional housing. It was established in Heian era and widely developed in Edo era. This study aims to grasp the applicability of"Edokarakami" in contemporary use based on the image estimation and preferences investigation. As the result, authors defined the viewpoints of applicability : (1) difference of traditional estimation and contemporary estimation is not defined in general, (2) items that highly correlated to preference are same as the characteristics of Edokarakami. So that, the characteristics of Edokarakami link to the contemporary preferences and there are enough applicability to contemporary use.
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薄田 美和子, 真田 日呂史, 中原 俊三郎, 渡辺 衆
原稿種別: 本文
p.
378-379
発行日: 2000/10/16
公開日: 2017/11/08
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We get any music of the whole world in the digital media society. On the other hand, we notice them not their background of the nation, but the style and the technique. I researched about the history of the world music, and how they were influenced of regional soundscape. I taked shape concerning about the relation between music with soundscape as media history. And I indicated the today's music was concerned with new media contribute to soundscape, I am going to make a system concept that today's music will be influenced to regionai soundscape.
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趙 英玉, 田中 みなみ, 宮崎 清
原稿種別: 本文
p.
380-381
発行日: 2000/10/16
公開日: 2017/11/08
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The Qing dynasty was a period when the Manchuria ruled China. Han Chinese men wore Manchu-style robes for formal occasions and their own Han Chinese-style robes for informal Wear. Chinese women did not wear Manchu clothing. I extracted descriptions concerning the clothing of the dramatic characters in The Dream of the Red Chamber in order to restore the clothing. At the same time, this elucidated how clothing culture of the Manchurians influenced the clothing of the Han Chinese through restoration. This analysis of clothing in The Dream of the Red Chamber clarifies the transformation of clothing of the Han Chinese which was performed in terms of hard and software during the Qing dynasty.
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大畑 絵理, 蓮見 孝
原稿種別: 本文
p.
382-383
発行日: 2000/10/16
公開日: 2017/11/08
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The expression of " Zakko-like " people use in everyday life to describe things, could be based on existing common impressions. This study is based on the hypothesis, that things which become familiar in childhood, have an influence on the formation of the image and the value of " Zakko-like". Considering the divisions between parents and children, this work deal with the differences between the " Zakko-like " images of this two generations as well as the examination of the toy environment in childhood.
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久保 嘉一郎, 高梨 令, 森 典彦
原稿種別: 本文
p.
384-385
発行日: 2000/10/16
公開日: 2017/11/08
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There are many residences and many education foundations around Nakanosakaue station. But, because the station is recently only in 10 minutes from the center of the city, office buildings is built, and the circumference of the station begins to be an office town. It is in the urbanization in recent years, and the users of this station are in the tendency of the increase surely. So, a proposal is done by this research around remodeling inside the station, which can cope with increase in the users. The confusion of the movement line was discovered around the gate as a result of the investigation and the analysis. A ticket sale machine was laid out in the island type, and then a gate was laid out in the fan-shaped as a result of the concept.
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曽和 具之, 趙 英玉, 朴 燦一, 宮崎 清
原稿種別: 本文
p.
386-387
発行日: 2000/10/16
公開日: 2017/11/08
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MAKUHARI New City is one of the urban city areas which was developed by Chiba prefecture. In 1989 MAKUHARI MESSE was opened and people began to move into the neaby residential section beginning in 1997. This research examined utilization and evaluation of urban functions in MAKUHARI New City, based on questionnaires of inhabitants in the residential section ward. The authors found out that 1) Inhabitant in a residential section ward utilizes the urban functions that they are used in daily life. 2) By using institutions of other areas, they are making up for the insufficient functions in their own ward. And they hope that insufficient urban functions will be constructed in their own yard in future. In order to become a town it is important to provide the fullness of urban functions that are adnered to a city in daily life.
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田部 賢一
原稿種別: 本文
p.
388-389
発行日: 2000/10/16
公開日: 2017/11/08
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The aim of this study is to indicate the position of the map on the distant landscape photograph. A way to solve the problem, making a stitching photo of some telephotograph and then it is transformed by a computer if the horizontal angle from the view point is equal, the width of perpendicular line is also equal, as same as the Mercator projection. Then reading in the altitude elevation that is in line with equidistance on a map and making a sectional drawing. Finally both of them are compensated and composed then indicated on the photograph.
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山本 泰三, 藤盛 啓治, 阿部 眞理, 竹内 修
原稿種別: 本文
p.
390-391
発行日: 2000/10/16
公開日: 2017/11/08
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The aim of this report is to use laminated woods composed of different species for a chair frame by examining the strength of the material in this report. Bending strength with three points was studied through experiments. An improvement in strength was recognized as the result of using a hard wood on the outer surfaces of the laminate. In this way, a pattern is formed by the composite laminates on the cross sectional faces.
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阿部 眞理, 藤盛 啓治
原稿種別: 本文
p.
392-393
発行日: 2000/10/16
公開日: 2017/11/08
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An experiment of the strength at failure of the connector of compresive formed Ilumber of thin-out of the Japanese Cedar forest, and its performance is explained by this research. The test samples used for the experiment were Japanese Beech. Japanese Cedar. compressive formed lumber of thin-out of the Japanese Cedar forest.The structure of connection adopted was two kinds of onime" insert nuts and cross dowel. The compressive forned lumber of thin-out of the Japanese Cedar forest showed the strength of 1 .5-2.0 times of the Japanese Cedar as a result of the experiment in the structure of all the jont connectors. The cross dowel showed a strength which was about equal to the Japanese Beech.
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ロックマン ショーン
原稿種別: 本文
p.
394-395
発行日: 2000/10/16
公開日: 2017/11/08
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日本において近代的な工芸とプロダクトデザインのある部分が、いかにして「わび・さび」の審美眼に照らされてきたかを示すには、まずこの美学的思想を知る必要がある。茶会に由来する「わび・さび」は、静穏のムードをかもし出す、未完結で素朴な風体に秘められた美しさを認識させる。茶道具をとってもわかるように、現代の「わび・さび」の例は、大量生産されたものより、実験的でアーティスティックそしてオリジナルなものに多く見受けられる傾向にある。SD法を用いることで、現代のオブジェクトの中の「わび・さび」の要素は明らかになるであろう。
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