PROCEEDINGS OF THE ANNUAL CONFERENCE OF JSSD
THE 55th ANNUAL CONFERENCE OF JSSD
Displaying 51-100 of 185 articles from this issue
  • Takanori Komura, Makoto Okamoto
    Session ID: C03
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    It is difficult to talk with blind people using same way of talking with people with normal eyesight. In investigation and the evaluation of the user, I suggest the communication tool which supported the conversation of blind people and people with normal eyesight using scenario to reflect the opinion of user. In investigation, it became clear that blind people and people with normal eyesight needs instructions word as a communication tool in communication. Instructions word should be easily conveyed in communication. I suggest communication tool called Pachikore as the thing which supported the communication of the blind people and people with normal eyesight. The person with normal eyesight can make the sound from the object of instructions word by Pachikore. And the person with normal eyesight can use instructions word like "that" or "it". The blind person can understand the position of the object. I performed the evaluation to blind people and people with normal eyesight who has seen blind people. I read to them the scenario which showed the use situation of Pachikore. And they evaluated Pachikore. In the result of evaluation, it was clear that the way which show the position of object using sound and instructions word was effective. Scenario can suggest the solved scene. This is why, we can be see clearly whether the suggestion of the scenario is really necessary or not.
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  • Yu-Li Chuang, Makoto Okamoto
    Session ID: C04
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Scenario is a design method that help designer develop concept that involve interactions with users experience. This method is described from the user point of view and life experience may include social background, and background information. From the user experience, every element of a design has a variety of potential consequences. It provides designer multiple levels and with respect to multiple perspectives. We developed a design research a scenario tool system named Mobile AP. It accumulates user experience of life by using camera and mail function of mobile phone, and to create the problem scenario by designer. For better efficiency of scenario we try to set the conceptual scenario have new function that conceptual scenario are defined and classified according to some priority by designer and named Mobile AP II. It is necessary to arrange the user requirement of analysis and easy to get a solution scenario.
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  • Codesign Media for Supporting Community(6)
    kunito adachi, kiyotaka morozumi, Junko Tanaka, Merika Gotou
    Session ID: C05
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    We studied about how to find the patterns of the activities, these patterns apply to designs.
    We researched learning activities of creating designs at Industrial Design department of Tohoku Institute of Technology. We found the activity patterns of creating designs which was learning from excellent works which were created by students. The effectiveness of this function was verified through the experiments of presenting new subject to students in the class.
    As a result we argue that the points of finding patterns of activities are as follows;
    1) to keep the relational elements in widely.
    2) to find the value which share in activities.
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  • Ethnography and Design studies for Usability of the robot in kindergarden
    Kohei Osawa, Masayuki Sugawara, Yuki Suzuki, Taichiro Nishikawa, Yoshi ...
    Session ID: C06
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    In this research, some points emerged at practice of design. In order to design the activity of the robot use, we need to design environments surrounding robots. In addition we need to produce timing and a place of use the robot and explore possibilities of using with kinder garten teachers. This paper is descriptive of process of robot design for humans, non-humans, actions. It base on information from "network-oriented approach(ueno,2006)" We have a thought that Robot is the position of social-technological networks.
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  • Workshop in Cooperation with the Subjects to teach Basic design technology
    Ryo Masuoka, Hiroshi Ozaki, Yasuo Kawai, Takeshi Ikeda
    Session ID: C08
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Okayama Prefectural University restructured the design faculty in 2006. As a result, the design faculty was organized in two departments ; the department of design for technology and the department of aesthetic design. The department of design for technology is organized from three courses (the product design course, the architectural design course, and the information design course what was newly established.). We aimed at the personnel training to a new information society and designed this curriculum for the practice of the information design education. We planned cooperation with a basic design technology education ; The overall design of book, binding and editing, and obtained various education effects.
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  • Workshop for Design of Digital Contents
    Hiroshi Ozaki, Ryo Masuoka, Yasuo Kawai, Takeshi Ikeda
    Session ID: C09
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Abstract : The information design course that had been newly established in the Okayama Prefectural University design faculty design engineering department in 2006 term executed the information design education through the digital contents production for a regional guide (The course student's assignment : in 2007 fiscal year). Digital contents produced in Information design practice II in 2007 fiscal year were taken up in this report, and it made comparative study of the change in the selection of the route and the impression in the education effect and the object region.
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  • Information Design Workshop-practice in college
    Ryuichi Shimamura, Satoshi Asano, Kazuhiko Satoh
    Session ID: C10
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Two college schools and one company participated and the workshop which practices an information design was held. Enforcement of the human centered design process was able to be carried out 4 times (for four days) over December from July, 2007 for the actually experienced curriculum, and the process was able to be experienced briefly. The participant could experience the flow of the whole information design, could understand relevance with the individual technique which each one is studying, and has held the whole information design image..
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  • Takanori Endo, Shigeru Kobayashi, Kyo Akabane
    Session ID: C11
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Interaction designers use a variety of prototyping techniques to test aspects of design ideas. However there are various technical obstacles for designers to make working prototypes by themselves. As a solution that kept learning costs as low as possible, we created the toolkit "Gainer". Gainer consists of an I/O module and software libraries that control this module. In this paper, we describe our experience regarding prototyping in the interaction design process and consider benefits and issues of the toolkit for both designers and engineers.
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  • Taisuke Murakami
    Session ID: C12
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Recently, it is possible to experience the artificial virtual world where only an imperfect body sensation for the brain that exists in the developmental stage of a young child is given though the chance that the virtual world and children artificially had touch keeps increasing there are a lot of problems. It searches for the best introduction method to the activity of children of the digital media technology in this research through the drawing activity that uses the drawing device by the computer that develops originally.
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  • Ryo Mizuno, Kiyohide Ito, Tetsuo Ono, Makoto Okamoto, Junichi Akita, T ...
    Session ID: C13
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    In this article, we attempted to test whether the shape could be perceived using an environment perception device with movements similar to sensory organs. In the experiment, the active sensing device known as CyARM was adopted. CyARM measures and transmits the distance between a user and an object to the user's haptic sense. Results of the experiment clarified that sharp-edged shapes are able to be specified, but round-edged shapes are more difficult to specify. Object shapes are classified by sharpness of the shape and by the ratio of height and width. This result is suggest similarity between perceived and actual shapes.
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  • Platform Design for Creating, Sharing and Exchanging People's Everyday Expressions (1)
    Takeshi Sunaga, Tomohiro Uemura, Yumiko Nagai, Tomokiyo Sunaga, Tomoyu ...
    Session ID: C14
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Information Design driven a multi disciplinary research project has been started. It is one of the CREST project funded by JST. In this paper we introduce a framework of the project that is "Platform design and development for creating, sharing and exchanging of people's everyday expressions." Concept of the design from "Marginal Art" by Shunsuke Tsurumi, philosopher, comprehensive views and recomposing functions for reflective thinking on the expressions and communal wisdom of the expressions are introduced as the framework. Acting practical workshops as ways of organizing the research project with multi disciplines for developing these concepts into technological system and cultural program are also discussed.
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  • Platform Design for Creating, Sharing and Exchanging People's Everyday Expressions (2)
    maiko kobayakawa, takeshi sunaga, tomoyuki shigeta, yuta tsuruga
    Session ID: C15
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This research is one issue for the establishment of network-based citizen's art creation platform. We research co-development of activity design and tool design. We perform envisioned activity as the workshop and draw out design issues. I investigate the activity rationale from their output and the activities. I found the expressive activity is human-centric and arises as the result of interactions between humans and tools. From these study, I could find that the model of expression activity is generation model. I report these facts and findings.
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  • Platform Design for Creating, Sharing and Exchanging People's Everyday Expressions (3)
    Yuta Tsuruga, Takeshi Sunaga, Maiko kobayakawa, Tomoyuki Shigeta
    Session ID: C16
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Share and release are very important to expressive works. Because it can increase the motivation of expression and let us think more about whom we share and release to. This paper analyzes the expressive activities of a workshop. And we find out three factors about share and release, which is expressive work, actor, and authority. By analyze and visualize three factors of share and release, people who participate workshops could create better expressive work by manage three factors dynamically.
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  • Platform Design for Creating, Sharing and Exchanging Peoples' Everyday Expressions (4)
    Tomohiro Uemura
    Session ID: C17
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The research objective is to clarify mechanisms of play and learning that unfold during children's exchanges, with kindergarten sandbox play perceived as one venue for story expression. These are clues to a design framework for evolving public expression through art on the Web. First, a tool for expression must be established so that diverse uses can be found. In the activity space, devices for expansion from an individual image to a group image must be established, as must devices that result in sharing and empathy. And then devices for finding meaning in participation and roles must be established together with devices that will allow expression while enjoying the process.
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  • Platform Design for Creating, Sharing and Exchanging Peoples' Everyday Expressions (6)
    Yumiko Nagai, Takeshi Sunaga
    Session ID: C18
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The starting point for this resarch, we want to know how to design of the "media exprimo platform" for peoples' expressions and expressive activities. It have to based on peoples' activities. Thus, we discussed through Expression Workshop called "DJ Collage" (hold on 2007, workshop for cross-cultural understanding, Danmark and Japan)."Reflection" is poeple who expressed something examine that critically by oneself. We reflected the Work Shop and there are two kinds of records. One is a Records of making of the Expression, another one is Records of peoples' activity status. And Activity status is much more important for the poples' reflection.
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  • Platform Design for Creating, Sharing and Exchanging People's Everyday Expressions (7)
    Jae Sung Won, Tomohiro Uemura, Takeshi Sunaga
    Session ID: C19
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The purpose is to visualize the process where it enjoyed the expression activity to bring the pleasant experience whether to have ability of expression for others to tell it, and to make the expression activity circulate the civilian's expression activity. This text reports that you were observed what action to take by the process of choosing though doesn't know whether those who express it select the process record it is reflected in the falling return what.
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  • Platform Design for Creating, Sharing and Exchanging People's Everyday Expressions (8)
    Tzuwei Lee, Tomoyuki Shigeta, Takeshi Sunaga
    Session ID: C20
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Survey expressive works can enrich the meaning of expression by interpretation it. The purpose of this research is to clarify the mechanism of understanding by overlooking at expressive work with multi points of view. With the mechanism of understanding, we could build an indication method for viewing expressive work.
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  • Platform Design for Creating, Sharing and Exchanging People's Everyday Expressions (9)
    Masahiro Horie, Takeshi Sunaga
    Session ID: C21
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Abstract : The tool of the expression that can be operated intuitively to do the expression activity is necessary. Information space design based on composition with figure and ground for that. However, the verification of the effect and the search for the possibility are difficult in the sketch. The problem was found by using the prototype.
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  • Knowledge Graphics for Sharing Valuable Events
    Yasushi Harada, Nobuyuki Ueda
    Session ID: C22
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The skills and the technologies for documentation will become indispensable for the information designer in the future.
    The theme of this research is how to record events, visualize them, and use that data for real-time feedback. We are developing real-time documentation methods for events such as meetings, conventions, and workshops, by using a variety of diagraming techniques. Here we report on several cases of using the documentation for some workshops.
    The documentation has been designed for three stages of the event:
    1. Recording and visualization of the activity's processes
    2. Reflection on the whole of the activity with real-time feedback
    3. Packaging the documented event for the participants' post-event use
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  • - Educational research with "Squeak" as a Programming tool -
    Samito Nakamura, Yuko Ebuchi, Satoshi Shimakata, Yu Taguchi, Takamasa ...
    Session ID: C07
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    In this paper, we discuss about the learning environment. We define that the design of learning environment is not only of teaching materials of the network with human and nonhuman. We use Squeak as programming tool in the high school as our study field. I designed the teaching materials as the resource of the learning with Squeak. The teaching materials such as a tutorial manuals movies and web site are the important actor which reorganized the community. We designed the teaching materials of Physics by crossing over the community. And we reveal the participants learn by the mutual effect of the each community in the situated actives.
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  • Building Informational Environment for Medical Treatment through the perspective of patients 1
    Kunio IWATA, Yoshiaki MIMA, Nam-Gyu KANG, Kohei TAKAMIYA
    Session ID: C24
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This research aims at building an informational environment that enables smoother communication between home-care or hospital patients, their family and medical staff. We solved the problem based on the field survey such as interviewing medical staff in the hospital. As the output of this design process, we made a prototype system called as "mellonet". We evaluated this system and found that it helps users to access medical treatment information. Especially, elderly people, who can not get information with conventional devices, are able to get medical infomation from the digital terrestrial television.
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  • Building Informational Environment for Medical Treatment 2
    Nan-Gyu KANG, Kunio IWATA, Yoshiaki MIMA, Kohei TAKAMIYA
    Session ID: C23
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    "mellonet" is a medical information syatem, the prototype was proposed in a class of Future University-Hakodate. In this research, we aimed to evaluate the usability and friendliness of "mellonet". From the experiment using the repertory grid method, we found some good points and factors for improvement of "mellont-ch". Moreover, from the factor analysis using SD method, we extracted four possible common factors to explain the impression of "mellonet-touch" and the existing bedside monitor. Through further analysis, we conducted the result that "mellonet-touch" has "affinity" and "flexibility". The results shows that this system is easy to operate and flexible to use. However, we conducted that "mellonet-touch" needs the improvement in "innovation".
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  • Masahiro Kuruma
    Session ID: D01
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
  • Kenji Miyashita, Mari Abe, Terumi Shiraishi
    Session ID: D02
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The increase in hay fever is regarded as questionable in Japan in recent years under the influence of the Sugi (Cryptomeria japonica D.Don) afforested in large quantities after the war, and the deforestation plan is advancing in Japan in recent years. However, while importance is gain recognition for use of Sugi, the use will be restricted from the character in which low of hardness and difficult dryness. In this research, the sandwich panel made of corrugated wooden sheet core which made core material what formed the veneer of Sugi in the shape of corrugate is proposed. Finally it applies to furniture components and aims at the proposal of the new manner of utilization of Sugi.
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  • focusing on craftsman & user's interview of central area
    tsai yun lo, Jing Yang, Akira Ueda, Kiyoshi Miyazaki, Takayuki Higuchi
    Session ID: D03
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This research is based primarily on an interview with a craftsman and user of traditional red-painted wooden bed special to central Taiwan. Furthermore, this research utilizes other historical documentation along with craftsman and user's interview to add to the historical data of traditional furniture. The completed research is as follows. (1) The craftsmen's idiom of red-painted wooden is correlated directly to the respective craftsmen's region. (2) The craftsmen's idiom of red-painted wooden is influenced by user's institute. (3) The idiom of red-painted wooden bed was influence by function and style.
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  • Shigeru Saigusa, Yasuhito Suzuki, Umeo Ueno
    Session ID: D04
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
  • akira akamatsu
    Session ID: D05
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This study is actual survey of the furniture on Imperial Palace of Hue, Vietnam in the Nguyen Dynasty. The Hue royal palace is located in Hue of Vietnamese central part, and it is registered with a world cultural heritage of the UNESCO as "building group of Hue". Nguyen dynasty is the Vietnamese last dynasty which followed until from 1802 to 1945. The furniture in the temple is arranged with a turn of Altar, an Emperor's chair, Desk, Bed, votive offering level, Emperor's chair and votive offering level. Many precise, minute reliefs, inlay, mother-of-pearl are given an altar and an Emperor's chair to express the authority of the emperor. We were able to measure the joint of a desk by this investigation in detail. We were able to restore a desk with a current woodworking machine and a tool based on the details of the desk .
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  • Practical Research of the study model with focus on structure Part2
    Hikaru Yamaguchi
    Session ID: D06
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Plywood furniture is created by sandwiching the material between two molds. Although these molds are originally used for mass-production, they are also required for creating study models in order to study design. In this research, we have verified that study models can be created using the molding method in which rough molds were created using corrugated plastic, with wood materials then securely taped onto the molds.
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  • Sae Yamamoto
    Session ID: D07
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    In the New York World's Fair (1940) the Japanese Commission exhibited the photo-mural 'Nippon Sangyô'.
    Photographs were montaged,then colors,pieces of metal,cloth,glass,plywood,and cotton strings,were applied to the surface. Critics at the time considered this technique an original Japanese method that did not imitate Europe or America.
    In Nippon Sangyô, Ken Domon's photo-reportage photographs were used. I believe that the photographs used were strongly influenced by German "real photo" practices, particularly that of Paul Wolff, the 'Leica expert'.
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  • Hisako Sakamoto
    Session ID: D08
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The Paris Universal Exposition of 1878 was held just two years after the Philadelphia International Exhibition, and the attendance to the Exposition was decided during the term of the Exhibition of 1876. Although it seemed to be relationship between the both Exhibitions, there were some different matters of these Exhibitions. In this report it is considered these relationships and differences through the commissioners of both Exhibitions and the exhibiters who visited and had activities at the both places, and the design book for Japanese exhibits, Onti-zuroku. It is also introduced Japanese buildings which were erected at the both Exhibition sites by Japanese carpenters. The exhibiters of these buildings were different.
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  • -featuring pieces of 1910's remaining in shiga, fukui and ishikawa prefectures
    norio tatebe
    Session ID: D09
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    as well as a potter, rosanjin kitaoji (1883-1959) is also known as a calligrapher,seal engraver, painter,japanner (lacquerer),grand chef and gastronome. yet rosanjin started his artist career in calligraphy and seal engraving. oarticularly in the early taisho period (1910's) he made outstanding signboards by seal engraving. in this manuscript,his signboards found in shiga, fukui and ishikawa prefectures are considered.
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  • Nobuo Tsuchiya
    Session ID: D10
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This study introduces my investigation of 'design gallery' exhibition invitation, as part of an ongoing comparatives study of design galleries in Japan-galleries that specifically exhibt 'design' rather than 'art'. In particuar, I focus on Tokyo Designers Space (TDS), opened in Kita-Aoyama (Tokyo) in 1976, before relocating to Roppongi. This gallery played an important role in post-war Japanese design, and as such these research materials significantly contribute to an understanding of the history of design in Japan.
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  • Shinji Iwasaki
    Session ID: D11
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    In my search for the root ofJapan's modern design. Id arrived at the essays of Hideto Kishida, an architect(1899-1966). Kishida published a book of photographs entitled "Contemporary forms" in1930 capturing Japan's mechanical beauty as contrasted with foreign mechanical beauty. At that time, Japan reached an international level,only with such products as battleships, commercial ships, and steam locomotives. There were stilI no domestically produced automobile or airplanes: thus, nothing could be described as having mechanical beauty.
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  • kumiko SADANOBU
    Session ID: D12
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
  • Nagaaki NAKAJIMA
    Session ID: D14
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This report is a summary of the lecture about blanding design works at department of apparel arts, Kurashiki City College in 2007. The apparel retail store which the blanding works intended for are "Betty Smith Outlet Shop" and "Art Gallery Absent" in Kojima- Kurashiki City. The text for the lecture is editing and writing by HAKUHODO Brand Design, HAKUHODO Inc., " GOKAN blanding ". The five senses element of two retail stores prescribed it from many data. Each student attending a lecture compiled all personal data which produced as "The design consulting book of blanding using five senses" and carried out presentation.
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  • Sachiko NAGASAWA, Shin`ya NAGASAWA
    Session ID: D15
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This paper discusses the origin of distribution of the fashion illustration by the media, especially mass media. We consider that the origin was in Ukiyoe woodcut. So we research the media that the fashion illustrations were presented from Ukiyoe woodcut to the current media. As a result we declare that the fashion illustration has an intimate relation to the media because the fashion is presented and distributed by the media. The progress and transformation of the media as well as the existing media are considered to affect on the drawing techniques and outputs. Illustrators who draw the works should obtain an advanced technique and give their effort to deepen the contents of their works as well as grasping the fundamental drawing technique.
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  • Tae Young KOH, Kiyoshi NISHIKAWA
    Session ID: D16
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The first aim of this study is to clarify when the visual symbols came to be used in Maps of Japan. The Second aim is to know the development process of the symbols in Maps of Japan, which were produced by the Tokugawa Government. Through this study, we could know that until the middle of the 17th century, there were not symbols in Maps of Japan. It was INO's Maps to had had greatest influence on the development process of symbols in the Government-produced maps of the Edo-era. As a result of this study, the remarkable development was not seen about symbols in maps of Japan during the Edo-era. However, we thought that those things gave some influence upon the symbols of maps after the Meiji-era
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  • Zhen ZHOU, Haruo KIMOTO
    Session ID: D17
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
  • Based On The Chance Of Guangzhou Asian Games in 2010
    Qiang Zhang, Kiyoshi Nishikawa
    Session ID: D18
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The Asian Games is one of the greatest events in Asia. This research is intended to commence with the design of the emblem of Guangzhou Asian Games in 2010 in an attempt to form a unique and united visual identity system for Guangzhou through the visual design and management design system of the Guangzhou Asian Games, so as to clearly convey the image of Guangzhou and the grand atmosphere of the Asian Games. This research also aims to exhibit the regional culture and establish the regional brand by means of visual design with a complete set of scientific ways and the design management system to be developed in the research and practice in order to effectively connect the value of the Asian Games with that of the host city.
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  • Patternized Typography
    Neda Firfova
    Session ID: D19
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This study focuses on an ongoing research and production project that is exploring a new grid system that could also be treated as a pattern. The designing of the grid and the typeface has been a mutually dependent process which decided the forms of the letters as well as the `containing` shape that reoccurs in the pattern. In order to further develop and test this project, it is going through many different phases. In the past, similar experiments have proved themselves progressive therefore further application and development on this project might suggest interesting results.
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  • Hisayasu Ihara
    Session ID: D20
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Abstract: "The Bridge" is known as an organization, which promoted the idea of standardization of paper format before WWI in Germany. This paper investigates the activity of this organization in the context of graphic design. Though the Bridge mainly aimed establishment of information society, they proposed systematic design format for advertisement as a practical method and designed their pamphlets systematically within the similar structured format. These features show that the Bridge already carried out rational design method. The idea of the standardization of paper format was only accepted by other important design organizations such as the Poster Collector Association or the German Werkbund, but it is likely that their intention were not fully recognized by them.
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  • Research of the W. Gamble Correction at the Library of Congress in U.S.A.
    Yoshiro Gotoh, Kei Mori, Takeshi Yokomizo
    Session ID: D21
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    In the middle of the 19th century, William Gamble established modern Kanji letterpress printing at the American Mission press in Shanghai and contributed greatly to the cultures of China and Japan, but records of him remain obscure. This study will shed light on his wife, weaving in those experiences relating to Gamble's distinguished service as a printer. This research was carried out with help of the American Library of Congress, which houses many first-hand materials relating to Gamble. The products of this research: wooden punches and metal movable type of the period, Gamble's photographic portrait, and numerous holographic texts have been uncovered and thoroughly inspected. Consequently, so many materials relating to electro-plating, which were thought to no longer exist, are to have their first public exhibition. The goal of this research was to close in on the true picture of William Gamble, the founder of modern Kanji letter press printing, as well as to illuminate the history of modern Kanji letterpress printing from its origins through its development.
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  • Shigeru Furuya, Yoshiyuki Ariga, Masadata Muramoto, Yoshiaki Kudo
    Session ID: E01
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Customer support centers exist in order to process customer inquiries and troubles regarding company products. The product complaints and questions that are gathered at customer support centers may conversely be viewed as opinions and wishes regarding a company's products and, although they qualitatively differ from data based on general market survey, they are thought to include various resources for supporting customers. This research intends to implement analysis carried out based on Hayashi's quantification methods type III in order to obtain the information which the customer requirements of the PC peripheral equipment makers and a customer expressed in other words don't understand, The survey here targeted CS data collected at wireless LAN router . From scatter diagram obtained as a result, customers are considered to have dual characteristics depending on their relation to wireless LAN or PC.
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  • Yoshiyuki Ariga, Masadata Muramoto, Yoshiaki Kudo, Shigeru Furuya
    Session ID: E02
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    This research intends to implement analysis carried out based on Hayashi's quantification methods type _III_ in order to obtain the information which the customer requirements of the PC peripheral equipment makers and a customer expressed in other words don't understand, The survey here targeted CS data collected at wireless LAN router and network media player. From scatter diagram obtained as a result, customers are considered to have dual characteristics depending on their relation to wireless LAN or PC. Here, the group having a strong relationship with wireless LAN is treated as Face A, while the group having strong links with PC is treated as Face B. In other words, the relationship customers have with PC is proportional to their knowledge of wireless LAN.And, as a result of comparison with scatter diagram of wireless LAN router and the network media player of the wireless LAN router, Those were similar. In other words, The structure of the matter the customer does not understand is common
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  • Masatada Muramoto, Yoshiyuki Ariga, Shigeru Furuya, Yoshiaki Kudo
    Session ID: E03
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Customer support centers exist in order to process customer inquiries and troubles regarding company products. The product complaints and questions that are gathered at customer support centers may conversely be viewed as opinions and wishes regarding a company's products and, although they qualitatively differ from data based on general market survey, they are thought to include various resources for supporting customers. This research intends to implement analysis carried out based on Hayashi's quantification methods type III in order to obtain the information which the customer requirements of the PC peripheral equipment makers and a customer expressed in other words don't understand, The survey here targeted CS data collected at wireless LAN router . From scatter diagram obtained as a result, customers are considered to have dual characteristics depending on their relation to wireless LAN or PC.
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  • through the investigation on Huishan Clay Figure in Wuxi, Jiangsu Province, China
    Yingli Xiao, Akira Ueda, Kiyoshi Miyazaki, Takayuki Higuchi
    Session ID: E04
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Based on literature investigation,this study was advanced by conducting interview and questionnaire survey on the craftsmen who are holding a post presently in Huishan Clay Figure Research Institute or Huishan Clay Figure Factory,the apprentices under training and the craftsmen being engaged in Huishan clay figure once at Wuxi,China.As a result, three points related to the issues for the institution-building of intellectual property come to light as follows:(1) The craftsmen don't possess any concept of intellectual property right.(2) Besides,to model on or to plagiarize the works of other craftsman was tabooed in the world of craftsman.Namely,the theft of other craftsman's design has originally never happened in the world of craftsman,which is the craftsman's culture.(3) Though the consciousness of design rights is not strong enough among the craftsman,protection for design rights has been formed as traditional mores in the sincere work of making things.In sum total,not only the economic value of making things is being pursued,but also the potential value from the angle of culture is being thoroughly reconfirmed and understood in a new light in today's China.
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  • Yukio Ota
    Session ID: E06
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    The indication design for taking medicine have been shown by written letters on package. However it had been difficult to understand and take correct medicine because of unfamiliar technical term, less visibility or recognaizability of so small letters and sometimes because of foreign language. This research is aiming at trying for the development of better indication design to take correct medicine surmounted various communication barrier as like the difference of age, education, eyesight, language and the limitation of indication space etc.
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  • Toshio Watanabe
    Session ID: E07
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    Japanese naming of Kurumaru-kun stands for the combined word of kuruma which means a car and omaru which means a chamber pot. It is a collapsible chamber pot made of cardboard which we can use it in a car when it may break out a serious disaster like earthquake or flood. The most important condition to survive in that serious disaster is to guarantee the way to excrete than having water and foods. It is designed specially for females because when they can use it, most of people, men, older people, children can use it too. The condition which make it possible to be used for females is to keep their privacies.
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  • Focus on Basic Design of Physical Security Equipment at Lease Office Building Repair
    Takatsugu Kawamoto, Yasushi Togo
    Session ID: E08
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
  • kazunori harada
    Session ID: E09
    Published: 2008
    Released on J-STAGE: June 16, 2008
    CONFERENCE PROCEEDINGS FREE ACCESS
    In this report, the situation of the advertising signs in three characteristic areas (1Buzenkaido : Historical streetscape area, 2Kutami : Old downtown area, 3Hirayama onsen : Hot spring resort area between mountains) in Yamaga was investigated. These areas are positioned in a preponderant maintenance area in landscape planning, and control of regulation or a design will be performed in urban environment law from now on. This research investigates the tendancy of advertising signs, and it aims at becoming a cause for forming high quality streetscapes.
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