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MAYUMI YAMAGUCHI, Satomi Miyanoshita, Yumiko Harada, Sachiko Fujimitsu ...
Session ID: A1-01
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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The aim of study was to explore the effects of electronic health record (EHR) on nursing. Two workshops were held with nurses who know both paper records and EHRs and know EHRs only in a university hospital. Although EHRs could improve the quality of contents, nurses’ feelings and attitudes towards the patients were hidden. It is important to share their attitude and knowledge about caring whether nurses’ feelings are expressed or not. Findings in this research could propose a new style of the system of nursing care services.
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Case study of video production with researchers of physics education
Masaji Iwakura, Takayuki Shiose, Tamaki Motoki
Session ID: A1-02
Published: 2017
Released on J-STAGE: June 29, 2017
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From our past practical work and research activities, we think that academic visualization is collaboration work between creators and researchers. In other words, creators of academic visualization need to have facilitation skills to interactively draw out researcher's latent requirements, to make them common recognition, and reflect them in the production. In this research, we aim to clarify the skills of creators by analyzing the dialogue between researchers and creators from the standpoint of a creators, taking as an example the video production process on a physics and history of engnineering technology.
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Designing of Cost Calculator App for a Craft
Yasunori Sannomiya, Yasushi Harada
Session ID: A1-03
Published: 2017
Released on J-STAGE: June 29, 2017
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This study proposes a new design approach named “Field Based Design”. In standard Participatory Design, a designer often makes special environment such as workshop to find users’ needs. In our approach, a designer participates in users’ field and begins a design project with them. The aim of the approach is to understand users’ lifestyle, to share the design process with them and make them designers. In this study we did a design project based on users’ field. This paper shows how to make users designers, what the meaning of the design approach is, and what its possibility is.
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-Possibilities from Design Education
Kiyotaka Morozumi
Session ID: A1-04
Published: 2017
Released on J-STAGE: June 29, 2017
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In information society, we need to improve the design process to create adequate outcomes like a products and services for users. First-person design is one method of creative and adequate in information society. Through student’s exercises and research, we verified the effectiveness of the first-person design. As a result, First-person design method is supported by people with creativity who have experience of ordinary life. And First-person design method is supported by community with diverse abilities with the same goal.
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Approach from World Museum Project
Yoshiro Miyata, Yasushi Harada, Tomohiro Ueshiba
Session ID: A1-05
Published: 2017
Released on J-STAGE: June 29, 2017
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This paper argues that first-personness is an important key for solving many global issues in the modern society. It proposes a set of design principles for designing activities to create a first-person perspective to the world based on the urge theory by Toda, the constructive mindset theory, and the create/connect/open principle we had proposed previously. We illustrate these principles by examples in cross-cultural collaboration activities in the World Museum Project, especially experiences of creating crafts and daily objects in authentic environments.
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- Designing "It is as It is" -, A case of 2016 Annual Conference of The First Branch of JSSD
Ken Yokomizo, Mitsuo Natsusaka, Chiba Tomomi, Natsumi Tomita, Yasushi ...
Session ID: A1-06
Published: 2017
Released on J-STAGE: June 29, 2017
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The science of design for better human society is
developing higher order. However, people who can share the
research ideas and knowledge with citizens are not much advanced.
Particularly in areas where social structure transformation
by declining population, activities to return the knowledge
of design studies more directly to the community are needed.
Against this backdrop, the authors studied the design approach
of academic activities that can directly share the experience and
knowledge of design experts with citizens.
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From questionnaire on Participants of workshop by Co-creative Sketch Method Kurukuru-sketch
Hirotoshi FUKUDA, Hayato NAKANO, Makoto OKAMOTO
Session ID: B1-01
Published: 2017
Released on J-STAGE: June 29, 2017
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We feel the possibility of the sketch as one of the techniques for a variety of people working on the design in cooperation. So, We have developed Kurukuru-sketch to evolving an idea by stacking many people's wisdom in multilayered while utilizing the cooperation and creativity. In this report, We tried to clarify the good points and the problems of Kurukuru-sketch as a design activity method that can utilize diverse ideas based on the questionnaire result of the participant who generated idea using Kurukuru-sketch at participatory design workshop.
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A Festival of Local Experience at SORANOEKI "SOL-LA-LA" in Omitama City
Eunjeong Lee, Kazuyoshi watari
Session ID: B1-02
Published: 2017
Released on J-STAGE: June 29, 2017
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The author has studied and practiced "local revitalization design" which is made with use of local resources for about 5 years from preliminary construction phase of the facility, April 2012 to March 2017.
Examples of cases where "business" and "event" produced a synergistic effect, which is the two pillars of "so and others" since opening, (1. Sol-la-la food festival "Ennichi" 2. Egg festival of Omitama egg kingdom, 3. Milk festival of Omitama Dairy cattle kingdom), This report shows a results of " Events for Regional Experience" that made with use of local resources.
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Elena Suzuki, Hikotaro Nouchi, Gohei Hayashi, Kengo Sato, Sayuri Hashi ...
Session ID: B1-03
Published: 2017
Released on J-STAGE: June 29, 2017
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Due to the Great Earthquake and nuclear accident of East Japan, large cracks and defects of modern society were become present.
We consider that the concept "Darning of a society" ; which makes an adjustment while accepting the situation of the society, is important for these problems. we learned that from activities and research in "Kan-ran-sha"; a group which is trying cultivate indigo plant in Otama village in Fukushima.
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Policy overview diagram design Project with Cabinet Bureau of personnel affairs
Makoto Tomita, Atsushi Koshio
Session ID: B1-04
Published: 2017
Released on J-STAGE: June 29, 2017
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In many administrative institutes, visualized documents are commonly made and used. However, there’re issues concerning timewise costs as well as the quality of the design. Therefore, in order for the government workers to create an efficient, optimized design, we implemented a program in which professional designers support those workers and guide them through the process of design, its learning and its patterns. Finally, we’ve come up with 6 steps. As for the final purpose, we aim to find and develop a “design it ourselves” methodological framework system.
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Case study of Living Lab practices in Japan
Fumiya Akasaka, Atsunobu Kimura
Session ID: B1-05
Published: 2017
Released on J-STAGE: June 29, 2017
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This research aims at clarifying methodological features of Living Labs. For this purpose, we conducted literature reviews and case studies of Living Lab practices in Japan. We then found 5 methodological features such as (1) Long-term participation of users, (2) Users as co-creators, (3) Real-life setting and environment, (4) Multiple stakeholders, and (5) Design by community. In addition, based on the case studies, 7 core components that are important to start Living Lab practices are extracted.
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Moe Saida, Ken-ichi Kimura
Session ID: B1-06
Published: 2017
Released on J-STAGE: June 29, 2017
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In museums, various stakeholders inspire with each other. Recent studies have examined characteristics of instruments that create inspirational communication in museums, and revealed 16 factors. The purpose of this study is to clarify inspirational communication in the co-creation of exhibition instrument in museum. In this research, we analyzed the research of historical materials by volunteers and curators, and the design process of exhibition by designers. The results showed that factors related to inspirational communication were discovered in the development process.
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An Analysis of Learners' Discussion Style to Facilitate Active Learning
Shu Watanabe, Eriko Tamaru, Chie Ohtani
Session ID: C1-01
Published: 2017
Released on J-STAGE: June 29, 2017
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The purpose of this study is to examine if facilitation graphics can increase in-depth discussion. By using a revised tool for facilitation graphics developed by Fuji Xerox, third-year university students’ group discussions were observed and analyzed focusing on the frequency and content of their statements and facilitation graphics. After two discussion sessions, it was found that the frequency of participation, information sharing, and feedback for each other increased. In addition, facilitation graphics helped the students’ reflection and in-depth discussion.
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Aki Yamauchi, Yasushi Harada
Session ID: C1-02
Published: 2017
Released on J-STAGE: June 29, 2017
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We summarized the video production method which can be made into a work even in individual production. Specifically, myself recorded the cafe event and daily activities, and then made content. I described the awareness and experience gained from those creative activities from the first person viewpoint. Based on them, we showed as 'Recording method of activities by video' and verified this method.
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An attempt in setting and analyzing basic units for grasping events by means of dynamic diagrams
TOMOHIRO UEMURA
Session ID: C1-03
Published: 2017
Released on J-STAGE: June 29, 2017
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We are searching for meanings and mechanisms of learning activities through expression and communication, such as in workshops. For the purpose of this research, we developed the observation tool DDAA (Dynamic Diagram Activity Analizer). DDAA records learning activities and uses images, text and dynamic diagrams for observations during reviews after the activities. Particular attention is paid to the emotions of the observed persons, and it was attempted to visualize those feelings in dynamic diagrams which integrate the changes in the relationships.
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Kyo Akabane, Yasunori Ikeda
Session ID: C1-04
Published: 2017
Released on J-STAGE: June 29, 2017
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Originally, we developed a multi-view video viewer, “Workshop Archive Viewer”, for archiving and sharing workshop-style of classes. After that, we have realized the usefulness of the system and began to consider using it for other cases. By improving the software, finally, we created "ArtDKT Viewer”, which could do synchronized video playback of four different video sources.
In this study, we present four examples using this system for getting the features of this system, and consider the future applicability
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Project for realization a new form and culture of nursing work
maiko kobayakawa, takeshi sunaga, tomoki hirano, kosuke Chris yamada, ...
Session ID: C1-05
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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We are challenging on designing a new way of nursing work with nurses, and found three characteristics by reflection about this design process. 1)When practitioner express their work, practitioner can find the essence of their activity. 2)When sympathy occurs with attitude to search for the essence, practitioner becoming a partner of design. 3)When researcher get involved in new activity in a field and becoming their partner of practice, project becoming a real collaborative design process. In this paper, we discuss about the characteristics of "Activity-Based Design".
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WONSEOK YANG, Riho Arayama, Woon-ho Baek, Myeong-Huem Yeoun
Session ID: C1-06
Published: 2017
Released on J-STAGE: June 29, 2017
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Many universities are working as a method of classes by Global PBL (Project Based Learning) to foster the four abilities of "Global Development Power" "Problem-solving skills" "Communication Skill" "Cross-Cultural Understanding" through active learning . However, because there is a difference in satisfaction between the faculty side and the students, Shibaura Institute of Technology also improves while practicing the optimum PBL process. Therefore, We think that it is necessary to think about the idea suitable for global PBL.
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Production of documentation movies and workshop design
Chiaki Fukuzaki, Tomoyuki Sowa, Kazuhiro Ikemoto
Session ID: D1-01
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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The purpose of this research is to show the video recording method that participants can repeatedly review their experiences and build learning styles at the same time with the workshop. In addition, we discussed recorded data considering the workshop design utilizing. We compiled the subjects of photography and the shooting method in the workshop, using the production concept of RTV and the viewpoint of the camera at the time of shooting as a matrix. This enables RTV to support to review gradual experiences of participants and effectively promote and redesign the workshop.
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Methods of Scribing for Visualization, Reflection, Sharing and Publishing about Any Activities
Yasushi Harada
Session ID: D1-02
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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In this study, I examined the representation method and required skills from RTD (real time documentation) conducted in two cases.In these cases, I was able to confirm the individuality of each scriber and the skill up process of beginner. Based on these, it is necessary to examine the utilization of RTD as a record material composed of editors, not objective records, in the "designing voyage" method.
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Interface design in Japanese media art cultural history database
Atsuhito Sekiguchi, Ryoji Tanaka, Hiroyuki Takahashi, Makoto Hosoya
Session ID: D1-03
Published: 2017
Released on J-STAGE: June 29, 2017
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Introducing a design process that intuitively shows information of infographics as an interface design in the database is effective as a method of clarify the object of the database interface. By graphics Clarifying the semantic features of the data, we show the possibility of data graphics. In this research, we show the approach as data design of documentation based on the database interface design created in the Media Arts Cultural History Building Research Project of the Agency for Cultural Affairs Media Arts Collaboration, conducted in the H27-28 year.
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Mana Matsumoto, Mieko Saito
Session ID: A2-01
Published: 2017
Released on J-STAGE: June 29, 2017
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It is hoped that young people contribute to a field of tourism market.
However, only a small percentage of young people occupy this field.
Young people who don’t partake in the yearly tour tend to enjoy hobbies such as animation, and video games in their homes.
It is proven that they sometimes visit the area for enjoying these hobbies outside, but the tour itself isn’t their motive.
In this research, we establish a guiding principle of a utilizing regional works for assist young people in having a fulfilling tour.
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Case Study of Wada District, Takahama Town, Fukui Prefecture
Kazuhide Fujita, Tomonori YOSHIMURA, Jun MITERA, Takeshi IKEDA
Session ID: A2-02
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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This study aims on evacuation guidance in the coastal area, and improvement method to safety and smoothness evacuation at the time of disaster. We investigated of the field survey in Wada district, Takahama town, Fukui prefecture. In summer, this town has prospective many visitors from metropolitan area. The results are as follows: Because there are few correct signatures for evacuation, it is difficult for visitors to evacuate quickly in the present circumstances. Therefore, it is urgent to update the signature.
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Notojima Aquarium Rally
Nobuto Yamauchi, Ritsuko Izuhara
Session ID: A2-03
Published: 2017
Released on J-STAGE: June 29, 2017
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We developed the innovative way to enhance added value of the aquarium. That is the rally system consisted of 3DCG holography and mobile devices. The rally is like Catch & Release Fishing. The holographic fishes are projected in virtual aquariums. Visitors catch virtual fishes and collect fishes in their mobile device. In last spot of the rally, visitors release their fishes from their mobile device into the large virtual aquarium. We evaluated this system in the aquarium.
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Taiki Tanaka, Kazuhiko Yamazaki
Session ID: A2-04
Published: 2017
Released on J-STAGE: June 29, 2017
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It increases in the moving design with the design on the digital screen in recent years. It's to do that and is because it's possible to pay attention to the information I'd like to indicate.
But I sometimes make them be confused. So I thought it might be possible to make the design of the movement according to the need with to study the design of the movement.
It's to study the design technique of the movement which aimed at this research taking the plant movement for instance.
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Creation of the interactive expression technique using the image media technology
Tsutomu Yamamoto
Session ID: A2-05
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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The landscape of a place contains all kinds of structured information that place possesses, and the meaning of that information changes dynamically depending on the vantage point of the person looking at it. The goal of this research is to adequately visualize the characteristics of such landscape information and create a way to transmit it effectively. As a means of effective transmission, in order to provide a realistic visual experience based on our senses of spatial perception, the research will be created with reference to the various theories in space recognition research.
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Mankichi Yamashita, Toshiya Momota, Yoshihiro Kamata
Session ID: A2-06
Published: 2017
Released on J-STAGE: June 29, 2017
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The aim of this research is to .The production of the prototype iOS application was attempted,while being careful to provide the interfaces that carry a satisfying appearance for image demonstration and an ease of use for everybody.
In this presentation, I will report on the specification of the application and the impressions of the users.
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The Case of 'Film Cycle' Project
Takayuki Ikegawa, Osamu Sahara, Atsushi Matsumoto
Session ID: B2-01
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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‘Film Cycle’ is a social design project that aims to make an effective cycle of personal media, using ‘old’ footage that includes 8mm films and various photos taken in the 20th century. In this project, personal life stories are collected via images contributed by persons who had taken. These stories play important roles to establish new media which weaves next narratives to be shared within and beyond communities. We examined how to preserve and reuse those personal media to contribute to create a world of empathy.
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Co-creation activities for new town development with scenario planning method
Masaya Inafune, Junichi Osada, Akio Yoshihash, Chika Hamasaki, Yoshika ...
Session ID: B2-02
Published: 2017
Released on J-STAGE: June 29, 2017
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This paper presents a service design of "Medical Service" that is one of the social issues. The goal is to describe how to develop "Medical Service" into a city and life set in Hachioji on 2035. We described the possible future scenario with scenario planning method and some personas of consumer with user experience design method. Service ideas and issues appeared by describing the concrete life scene. The possible future and service style are described with the above methods in a row. The evidence of effectiveness as the process of service design is provided.
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Design for medical service in Hachioji
Akio Yoshihashi, Junichi Osada, Masaya Inafune, Chika Hamasaki, Keiich ...
Session ID: B2-03
Published: 2017
Released on J-STAGE: June 29, 2017
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"Service design project" is the 3rd year exercise on department of information design at Tama Art University. In 2016, we co-created with ICT company and hospital on the theme of “Future Medical Service in Hachioji City on 2035" and proposed new services. In the process of design, we evaluate the idea and prototype from viewpoint on user experience, collaborating with stakeholders such as medical staff and citizens. In the project, various medical service with new customer's experience value was proposed.
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Shoka Nagata, Kazuhiko Yamazaki
Session ID: B2-04
Published: 2017
Released on J-STAGE: June 29, 2017
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This study is a study of the design approach using a design pattern from a viewpoint called the value of the experience. When I design it, for a user, I think that it is important to assume what kind of nice experience you can do. The experience of the person includes value each. I think that the experience varies with a relationship of value and the context and clarify the relationship and produce tools when I design it.
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Summary
Toshinori ANZAI
Session ID: B2-05
Published: 2017
Released on J-STAGE: June 29, 2017
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This report summarizes the contents of “A study on the design optimization in the corporate website”, reported nine times so far. The corporate website is constructed based on the development / design process established to respond to suit in the organization, roles, objectives and measures according to changes in the environment inside and outside the company. Design optimization in the corporate website is considered to be done by developing, managing and operating information based on user behavior by integrated site management method consisting of multiple management systems.
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Kazuhiro Nakamoto, Makio Sasa
Session ID: B2-06
Published: 2017
Released on J-STAGE: June 29, 2017
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In Japan as an aging society, role of nursing-care insurance service has become increasingly important.
In the preceding study, we developed a nursing care selection assistance tool consisting of a sugoroku board and cards.As results of verification tests,preferable evaluations were obtained generally in the questionnaire survey, whereas some problems were revealed in the usability test.Based on these problems and current situation, a system centering on a tablet has been created in the current study aiming at further developing tools.
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Ayano Ayano, Kazuhiko Yamazaki
Session ID: C2-01
Published: 2017
Released on J-STAGE: June 29, 2017
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Motivation by endogenous motivation is called motivation 3.0.Evaluate while repeating the workshop and verify whether the research approach fits the actual user.As a means for improving motivation, when a workshop is considered, the goal is to propose a UX method to show how to improve motivation.Among them are preparations for workshop design and evaluation methods after workshop. In order to motivate workshops to improve their motivation 3.0, we will examine what kind of evaluation method is good for grasping the result properly.
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Rei Kato, Kazuhiko Yamazaki
Session ID: C2-02
Published: 2017
Released on J-STAGE: June 29, 2017
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The purpose of this study is suggestion of technique of the production of the interactive interface in consideration of a brand and the technique of the evaluation. I thought that a production method and an evaluation method of the interactive interface that considered Bland experience important in this study.
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Takeshi Ichikawa, Kazuhiko Yamazaki
Session ID: C2-03
Published: 2017
Released on J-STAGE: June 29, 2017
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The purpose of this research is to propose idea generation method using fantasia to create creative idea. Fantasia is all that do not existence so far. First of all, we extracted 20 creativity elements of individuals and places in "Fantasia". Next, held a workshop conducted by Bruno Munari and investigated the relevance to the element. After that, we held and evaluated the original workshop of idea generation that considered element of creativity.
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The design of explanation tool for staying in the hospital for prostate biopsy
Shuji Isotani, Akio Yoshihashi, Mitsuji Yoshida, Shigeo Horie
Session ID: C2-04
Published: 2017
Released on J-STAGE: June 29, 2017
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To develop of the designed tools for understanding of prostate biopsy. The prostate biopsy is quite common disease and procedure for diagnosing the prostate cancer, and there are some complication was reported. However, the understanding of disease and procedure was sometimes difficult in limited few clinic visits, because of lack of the social knowledge or incorrect information from various web site. Here we report that our initial experience with using method of SERVICE DESIGH to create the designed tool for understanding procedure of the prostate biopsy.
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Tomohito Yashiro, Kazushi Mukaiyama, Yasushi Harada
Session ID: C2-05
Published: 2017
Released on J-STAGE: June 29, 2017
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Plugramming is focused to take the advantage of collaboration comparing the other tools. It consists of module blocks and plug cables, and a user can create a program by connecting module blocks with plug cables. To evaluate this tool, we held a workshop and observed children. As the result, the physical advantage of making a program with tangible blocks could be confirmed. In the future we will continue the development while discussing the possibility to make various works.
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Kana Usui, Hiroki sato
Session ID: C2-06
Published: 2017
Released on J-STAGE: June 29, 2017
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With the spread of the Internet, the purchase of clothing using the Internet site is also increasing. In Internet shopping, consumers feel uneasy because they can not touch clothes. The purpose of this research is to clarify the feeling of anxiety that consumers feel in Internet shopping. Two results of eye mark recorder and questionnaire survey, consumers felt uneasy about texture and size.
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High school students and university students collaborated to produce "coconiwa" creating a smartphone application for sightseeing of Japanese garden: Isuien.
Tsuyoshi Miura, Shogo Matsushita
Session ID: A3-01
Published: 2017
Released on J-STAGE: June 29, 2017
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We presented education for ICT(Information and Communications Technology) to 7 3rd grade students of Nara Prefectural Shikino Senior High School and 5 students of Tokyo Polytechnic University Faculty of Arts Department of Design and Department of Game by giving them a task of creating a smartphone application for sightseeing of Japanese garden: Isuien.
As a result, we found that the collaboration of students being different age and having different backgrounds is very effective for ICT education.
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New Item proposal and branding of “Kurume-Ori”
Kayo Sato, Kanta Aoki, Yukihiro Kusumoto, Hiroyuki Ishikawa, Tomok ...
Session ID: A3-02
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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In this research, The Department of Art and Design at Kyushu Sangyo University collaborated with Fukuoka Industrial Technology Center verify about developing and branding the new products of Mitsunobu textile limited company, who manufactures "
Kurume-Ori" which is a traditional cotton fabric produced in the Chikugo region of Fukuoka Prefecture. In this study, a participating company of "Design brush-up seminar" which has carried the collaboration of Our University and Industrial Technology Center and two female students from the Department of Product Design cooperated.
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Hisashi Murata
Session ID: A3-03
Published: 2017
Released on J-STAGE: June 29, 2017
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This paper repots on “Joint Development of Daily Life Information Platform for Foreigners” that was performed by Yokohama Association for International Communications and Exchanges (YOKE) and Yokohama Digital Arts this year.
Through this project, the student members who carried out this project could not only find the issues concerning foreigners that Yokohama city currently has but also recognize the importance of platform media to solve the issues as well as important future roles as a designer.
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For students to learn in the local community
SHINICHI ITO
Session ID: A3-04
Published: 2017
Released on J-STAGE: June 29, 2017
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This report is about the development of design
education method. Educational environment of the design has
changed dramatically. It has changed to a liberal arts education
from professional training. Students who lack of handmade
experience has increased. Basic modeling education to them it will become necessary. Teachers are becoming to carry out the practical design education to students in the local community. We will need to consider the theoretical framework of practical design education in the local community. It is very important.
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Hideki Hayashi, Katsuji Muraki
Session ID: A3-05
Published: 2017
Released on J-STAGE: June 29, 2017
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This study reported the results of the cooperation project Okayama Prefectural University and Regional industry Aida Engineering Co., Ltd in 2015. Results of this cooperation project, which created new concept Bicycle Parking Control System that consists of lock devices and integrated payment service by smart phone application. The purpose of this study is to contribute to the revitalization of the Regional Industry and to study Product uservility, user interface and user experience, refered to the development processes of Human Centered Design. (ISO9241-210)
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Design of tea scoop for tea ceremony
Ryo Masuoka, Hideki Hayashi, Yoshiyuki Nakahara, Naoko Tanimoto, Yasuo ...
Session ID: A3-06
Published: 2017
Released on J-STAGE: June 29, 2017
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We aimed for a smooth transition from basic modeling education to professional design and confirmed that educational potential. However, we discovered the lack of formative experience of freshmen and difficulty in modeling.
Therefore, we introduced basic modeling design using knives "Design of Cyashaku" for pre-admission education. Cyashaku is a type of tool used for the tea ceremony, nowadays usually bamboo, and the shape is representative of Japan's beautiful style. We confirmed the possibility as a formative education of freshman students.
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-Case study of research and development for welfare and care robots-
kanta aoki, taisuke sakaki, takehiro tashiro
Session ID: B3-01
Published: 2017
Released on J-STAGE: June 29, 2017
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We established Human Robotics Research Center in kyushu sangyo university in 2012. In this center, we offer educational program for robot development for students learning a design, engineering, marketing, management at the university. This purpose of the programs is systematic human resource development of the future robot business. This study reports the contents and results of this educational program since establishment.
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Analyzing the Situation of the Class of Design Anthropology 2013-2016
Jumpei ITAGAKI, Makito OHTSUBO
Session ID: B3-02
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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The class of Design Anthropology started since 2013 in Nagoya City University School of Design and Architecture and it have been focusing on human behavior among daily life. In this presentation, considering the interaction of the place where carry out the fieldwork and the observation capability of the students. In addition, analyzing how advance the fieldwork smoothly in limited time from the situation of class of Design Anthropology from 2013 to 2016.
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Tomoko Inoue, Kanta Aoki, Kayo Satou, Shigeru Satou, Koushi Hoshino, D ...
Session ID: B3-03
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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In this study, I investigated the synergistic effect using the activity that pushed the establishment the Department of social design in our University in April 2016, and the regular Curriculm Class.
There are not Understanding and the interpretation about social design, and the enforcement methods varies by area, position, situation and circumstances even today.
I investigated the educational effect using the artistic peculiarity in the University.
And I performed the design support with the cultural standard with firms, societies and administrations in nothern Kyushu.
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Between “The True” and “The Aesthetic”
fujita shigeru
Session ID: B3-04
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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I created the communication tool for enlarged model of “Eel egg” used in delivery class for elementary schools, while receiving the advice of Dr. Tsukamoto from Nihon University College of Bioresource Sciences. Eel egg model is faithful to the real thing. In this research, I consider "The True" of communication tools in science communication.
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To increase the number of people who can solve meeting conficts in graphic recording
junko shimizu
Session ID: B3-05
Published: 2017
Released on J-STAGE: June 29, 2017
CONFERENCE PROCEEDINGS
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It is difficult to facilitate discussion among the diverse members from different backgrounds; however, it is possible to have better communication by visualizing discussion. “Graphic Recording” is effective to promote the full participation of every member to facilitate the discussion for ful lling the meeting goal.
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