デザイン学研究
Online ISSN : 2186-5221
Print ISSN : 0910-8173
ISSN-L : 0910-8173
61 巻, 1 号
選択された号の論文の12件中1~12を表示しています
  • Comparison of Transferring Action Between Manual and Electric Wheelchair Users
    Erman AKYOL, Algirdas PASKEVICIUS, Kenta ONO, Makoto WATANABE
    2014 年 61 巻 1 号 p. 1_1-1_6
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    This study is focused on understanding the usage patterns of wheelchair, and transferring action of wheelchair users. Transferring mishaps are one of the major causes for injuries. Moreover, all the transferring actions between wheelchair and other surfaces are difficult for wheelchair users. To learn about the importance and details about proper transferring action for wheelchair users a standardized several observations and an Internet-based survey were conducted. In this survey, respondents were divided into two groups by taking into account their using type of wheelchairs. The purpose of this grouping was to learn more about the potential users of the two major wheelchair types and to compare the transferring actions in two cases. The comments from respondents were learned to comprehend their conditions and requirements of proper transferring. The aims of this study were to determine the viability of easier transferring solutions, suggest new wheelchair and component designs.
  • Social Innovation Design Anchored on Traditional Dietary Culture in Ngiwal, Republic of Palau
    Naoto SUZUKI, Saori TACHIHARA
    2014 年 61 巻 1 号 p. 1_7-1_16
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    In the process of globalization, the loss of traditional dietary culture has significantly weakened family and community ties and has led to a disregard for natural resources. The research on designing a living in Ngiwal State, Republic of Palau, attempts to bring to fore the crucial issues involved in this ongoing social change and offer solutions to allow societies and individuals to cope with them. A research team from Chiba University visited the research site thrice from May 2010 to April 2011 to conduct in-depth interviews and collect data about the area's traditional dietary culture and public opinion. Based on an analysis of the results, the team concludes that: One, the local people are conscious of the importance of traditional dietary culture; however, the reality, or their behavior, does not reflect this. For example, many families do not teach their daughters the skills for taro cooking at home. Two, to pass down the social values associated with this dietary culture to future generations, implementation of the designing-a-living concept should integrate the essential design elements such as the communication, cooperation, concept of a "mother's taste," and ancestors' wisdom. Three, the importance of traditional dietary culture should be understood to bestow a higher social value on diet because it affects family and community ties, as well as the environment. Bearing these in mind, the research team put forward three proposals, such as the conduct of taro cooking workshops, publication of children's books, and painting of myths and legends about the area's dietary culture in a public space.
  • Han-Kai CHEN, Shing-Sheng GUAN
    2014 年 61 巻 1 号 p. 1_17-1_26
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    In the digital era, understanding visual psychological effects of dynamic icons in viewers in order to meet the requirements of digital design communication is a very important issue. The purpose of this research: (1) To investigate aesthetics of visual design and its data analysis methods. (2) To examine the influence of aesthetic factors of dynamic icon on viewer's pleasantness. (3) To identify the best action feature combinations that meet the optimization of respondents' psychological characteristics and to propose recommendations towards dynamic icon design. In order to examine the influences of action features of dynamic icon on its aesthetics, three research methods, i.e., semantic differential method and conjoint analysis were utilized to investigate on aesthetics of dynamic icon. Study results have initially verified that aesthetics evoking level could be predicted by aesthetic factors. This research adopted semantic differential method and factor analysis method for data analysis. An "emotional vocabulary list" (a total of 20 sets of adjectives) was constructed and scaled down by factor analysis. A total of seven sets of key factors of aesthetics were generalized, including beauty, recognition, arousal, balance, variation, symbol and timeliness. The experiment employed conjoint analysis for data analysis to examine the influences of action combinations of dynamic icon on aesthetics. Analysis results concluded that representation of single-action, combinations of two action features as well as three action features contributed to different influences on viewer's aesthetics.
  • Shyh-Huei HWANG, I-Chia TSAI, Toshio MITSUHASHI, Kiyoshi MIYAZAKI
    2014 年 61 巻 1 号 p. 1_27-1_36
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    Given an extensive range of diverse and peculiar visual patterns, it is essential that designers offer products of value; community culture products should reflect a high quality of design based on the emotional experiences of consumers with these products. Research on the emotional experiences derived from community culture products has increasingly focused on both museum products and products produced in large quantities. The aim of this paper is to explore how emotional experiences and user relationships are related and how a user's emotional experiences may be elicited by community culture products. This research uses the Kano Model and Kano's regression method to determine both the preferences and satisfaction of users and the emotional experiences elicited by community culture products. Questionnaire results were obtained from 62 highly involved people in a community study. A quantitative analysis of the questionnaires focused on users' needs as related to community culture products. The results of this study reveal that users are generally satisfied with local materials and hand-made items that reflect the cultural values of the community, and that positive feelings result from travel experiences. In addition, the results provide designers with a better understanding of how to design suitable products.
  • Yu-Chin Hsiao, Jen Yen, Jui-Che Tu
    2014 年 61 巻 1 号 p. 1_37-1_46
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    Using peer review as its framework, this study adopts a case study approach, recruiting students from department of Visual Communication and Design. It utilizes a self-developed web-based peer amendment system as a platform to observe students' peer amendment behaviors and to further explore the influence of peer amendment on students' design work and self-learning. The study also utilizes in-depth interviews with the students to investigate whether peer amendment activities can provide them with more ideas for later design work. The study results show that peer amendment activities can stimulate designers to experience more diverse performance with regards to creativity and can render their work more complete. The present study also finds that peer amendment is inspiring in the process of design, strengthening students' decision-making abilities. If the power of peer learning can be efficiently utilized in design development stage, it can enhance creativity in each other's design work.
  • Kei Matsuoka, Shuntaro Matsui, Koichiro Sato, Yoshiyuki Matsuoka, Tets ...
    2014 年 61 巻 1 号 p. 1_47-1_56
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    A prototype of an email system has designed to sustain and deepen "KIZUNA," by which we mean the precious bonds that exist between individuals and human relationships, based on a design concept of a KIZUNA Visualizer, intended to satisfy the user's need for spiritual richness. In the design process, we introduced a timeaxis design approach based on multi-time scale and a value growth process, as the design viewpoint to deal with the changes undergone by KIZUNA over time. We also introduced into the email system a self-organizing form-generation system based on cellular automata. These design developments resulted in us determining to visualize KIZUNA through self-organizing, transforming icons. We therefore created 6 functions to show changes in the state of KIZUNA through changes in the shape and color of icons made in correspondence to the exchange of emails. After considering the effects of the system and its prototype, the potential of this system in maintaining and deepening KIZUNA was indicated.
  • Takeo KATO, Shigehiro HORIUCHI, Koichiro SATO, Yoshiyuki MATSUOKA
    2014 年 61 巻 1 号 p. 1_57-1_66
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    Due to the specialization and professionalization of design work, sharing product information between members of a product development team is a crucial aspect of the design process. In the previous study, the Multispace Quality Function Deployment (M-QFD), which allows designers to extract design elements with respect to diverse requirements, was proposed on the basis of the multispace design model. This study improves M-QFD using Interpretive Structural Modeling (ISM), which constructs a directed graph of the design elements and enables designers to understand their relationships. The proposed M-QFD gives design information (designer's idea) to other designers and enables them to easily construct a process of redesign or design change without an inadequate designing order causing the design reconsideration. Additionally, a design example is presented to demonstrate the proposed M-QFD.
  • Ming-Shin CHEN, Li-Hui LEE
    2014 年 61 巻 1 号 p. 1_67-1_76
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    The aim of investigation was mostly focused on using P-type bus stops of elderly in Taiwan. By conducting participant observation and interview survey, we obtained the ability of identify, legibility, image recognition, observation distance, and visual search capabilities of elderly. The verbal protocol analysis was used to analyze the effectiveness and requirement of bus stop sign then redesign and usability evaluation. Research results showed that the upright bus stop sign with separate bus stops and routes information typesetting was the most reputable design for providing a better humanized, safe, and comfortable transportation environment.
  • Mei-Huang HSIEH, Shing-Sheng GUAN
    2014 年 61 巻 1 号 p. 1_77-1_86
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    Accompanying the rapid development of cultural and creative industries in recent years, there has been frequent collaboration between art and design fields. Although the dimensions of emphasis vary between these two fields, implying the existence of a divergence, coordination can be achieved by reaching a consensus in communication prior to cooperation, thereby creating an outcome that is beneficial for all involved parties. Based on this concept, we analyzed the divergences between the considerations of artists and designers by examining fundamental art and design concepts. This analysis also considered the differences between these fields. Subsequently, we analyzed the present shifting phenomena between art and design. According to the current trend in which artwork is becoming a design commodity, the following 2 spirit-led models are proposed to describe artistic commodity design: 1) the artist-led model and 2) the designer-led model. These 2 models generate innovative form shifts such as reproduction, decomposition, and innovation. The shifting methods corresponding to these 3 form principles are classified into the "3T" models: transfer, transit, and transform. Therefore, we can achieve a common goal that coordinates varied purposes and styles by determining the sprit-led model, form principle, and 3T method that the artistic commodity should display.
  • Shy-Peih HUARNG , Regina W.Y. WANG
    2014 年 61 巻 1 号 p. 1_87-1_94
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    Excellent print advertising design can enhance the advertising effect and increase the product sales. Therefore, how to present proper advertising design is important. The related design context and rules are the references for designers. This study invited design experts to analyze 200 pieces of awarded advertising, and by experts' design knowledge explores the content of samples and design techniques in order to generalize types and applications of excellent adverting design. The research finding are seven design types : citation, exaggeration, manifestation, personification, contrast, metaphor and symbolisation. Among those, the use of metaphor and exaggeration were found to be the more common. This study got a suggestion as follows. When developing design ideas, designers should combine design element by familiar images, so that consumers will approach strange products and their impression will be enhanced.
  • Li-Hao CHEN
    2014 年 61 巻 1 号 p. 1_95-1_100
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    In the context of graphic user interface design, the affordance concept remains undeveloped and requires further investigation. This study explored whether, according to the affordance concept, the interaction between users and virtual buttons corresponds to the relationship between animals and their surroundings. This study used graphic user interfaces with three types of virtual button as test samples and observed users to determine whether they could intuitively perceive affordances and make practical decisions about operability. The results show that the users could perceive affordances for operability presented by the virtual buttons, and could intuitively understand which operations were appropriate based on the size of each button. These results contend that the applicability of the affordance concept to GUI design is appropriate and that further research on the concept of affordance in human-computer interaction is necessary.
  • A study of origin, metamorphosis, and influence on traditional Thai decorative ornament
    Suppata WANVIRATIKUL
    2014 年 61 巻 1 号 p. 1_101-1_110
    発行日: 2014/06/30
    公開日: 2014/09/03
    ジャーナル フリー
    Lotus is believed to be the origin of Thai ornament. The first documented drawing of Thai ornament came with Buddhist missionary from India in 800 AD. Ancient Indian ornament received some of its influence from Greek since 200 BC. Ancient Greek ornament received its influence from Egypt, which is the first civilization to create lotus ornament. Hence, it is valid to assume that Thai ornament should have origin or some of its influence from Egypt. In order to prove this assumption, this research will divine into many parts. This paper is the first part and serves as a foundation part for the entire research, showing the passage, metamorphosis and connotation of Thai ornament from the lotus ornament in Egypt. Before arriving in Thailand, Egyptian lotus had travelled around the world by mean of trade, war, religious, colonization, and politic. Its concept, arrangement and application are largely intact, however, its shape largely altered due to different culture and belief of the land that the ornament has travelled through.
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