日本バーチャルリアリティ学会論文誌
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
27 巻, 1 号
選択された号の論文の15件中1~15を表示しています
特集:ショートペーパー:応用
特集:応用論文
特集:基礎論文
  • 柴原 舞, 渡邊 淳司, 何 昕霓, 佐藤 克成
    2022 年27 巻1 号 p. 14-17
    発行日: 2022/03/31
    公開日: 2022/03/31
    ジャーナル フリー

    To clarify the spatial characteristics of wetness perception, we conducted two experiments to determine whether wet stimuli on the index and ring fingers affect the feeling of wetness in the middle finger of one hand. In Experiment 1, we tested whether the perception of dryness on the middle finger is affected by wet or dry stimuli on the outer two fingers. In Experiment 2, we evaluated the uniformity of the wetness perceived from three fingers when the middle and the outer two fingers were presented with stimuli with different degrees of wetness. Results showed that when the index and ring fingers contacted the wet stimuli, and the middle finger contacted the dry stimulus, the dry sensation of the middle finger was weakened. A uniform sensation of wetness was perceived. In contrast, when the outer two fingers contacted the dry stimuli and the middle finger contacted the wet stimulus, the wet sensation on the middle finger was not affected. These results suggest the phenomenon of “wet referral” exists among the fingers in one hand.

特集:総説論文
特集:ショートペーパー:基礎
一般:基礎論文
特集:コンテンツ論文
  • 花光 宣尚, 田井 秀昭, 元木 龍也, 佐藤 文彦, 清水 啓太郎, 神山 洋一, 南澤 孝太, evala , 水口 哲也
    2022 年27 巻1 号 p. 51-64
    発行日: 2022/03/31
    公開日: 2022/04/23
    ジャーナル フリー

    This paper proposes a chair-based synesthetic experience device, Synesthesia X1-2.44, which utilizes auditory, haptic, and visual sensations. In order to realize a synesthetic experience, we designed the chair that includes 44 haptic actuators, two speakers and 5 stage lights, and exhibited it at Media Ambition Tokyo 2019. When discussing this work, we observed “sense of stretching and contracting of the body”, “sense of floating/sinking”, and “sense of disappearance of the body”. In addition, the combination of whole-body haptic sensation and spatial acoustics with sounds felt from inside/outside the body affects the autonomic nervous system and induces a pleasant state, and create a representation different from the usual auditory and haptic experiences.

特集:基礎論文
  • 近藤 哲太, 平尾 悠太朗, 鳴海 拓志, 小川 奈美
    2022 年27 巻1 号 p. 65-75
    発行日: 2022/03/31
    公開日: 2022/05/25
    ジャーナル フリー

    The seated virtual reality (VR) has the advantage of not requiring large real space and much fatigue, but it has the problem that it is difficult to look around the entire virtual environment (VE) in a natural way due to the limited range of the neck movement. As a solution to this problem, rotation gains has been proposed, which amplifies the amount of head rotation in virtual space. However, previous studies have shown that this technique decreases the comfort and enjoyment of the VR experience. We assumed that this decrease was caused by the discrepancy between vision and proprioception. Therefore, we proposed a method of providing force feedback with a rubber band to improve the quality of VR experience with rotation gains. We conducted two experiments and showed that the appropriate strength of force feedback with a rubber band improved the naturalness of looking around in VE compared to the conventional rotation gains.

  • 水谷 純也, 松本 啓吾, 鳴海 拓志, 廣瀬 通孝
    2022 年27 巻1 号 p. 76-86
    発行日: 2022/03/31
    公開日: 2022/05/25
    ジャーナル フリー

    A method called redirected walking has been proposed to enable users to walk in a real space of limited size in a vast virtual space by manipulating the user’s direction and amount of movement. Three viewpoint manipulation methods, namely translation gain, rotation gain, and curvature gain, are mainly used in redirected walking. The rotation gain manipulates the user’s direction of travel by manipulating the rotation around the user’s head. However, when the rotation gain is applied to a user walking around a turn, the user’s walking path may deviate from the target. This deviation of the user’s walking path would be a serious problem, especially when interacting with real objects. To solve this problem, we propose a novel turning gain and correction method, which can control the user’s walking path even when the user turns without stopping.

  • 岡本 祥宏, 松倉 悠, 佐藤 宏介
    2022 年27 巻1 号 p. 87-97
    発行日: 2022/03/31
    公開日: 2022/05/25
    ジャーナル フリー

    Olfaction is a sensory modality that is easily modulated by other sensory stimuli. Odor impressions evoked by even one odorant differ depending on the temperature and humidity. In this paper, we investigate how odor impressions differ by presenting thermal stimuli and wind stimuli to the face. The effects of differences in the areas and positions of the stimuli are also investigated. The results show the factors that cause olfactory modulation are combined. In general, it is confirmed that olfactory modulation degree and odor impressions tend to differ depending on the presentation temperature when the stimuli are presented in a small area.

  • 松井 彩里, 鳴海 拓志, 葛岡 英明
    2020 年27 巻1 号 p. 98-108
    発行日: 2020/03/31
    公開日: 2022/06/03
    ジャーナル フリー

    Conventional olfactory displays require the same number of odor sources as smells to be presented because “primary odors” that can represent all arbitrary odors in a combination do not exist. To solve this problem, olfactory displays that use crossmodal perception between other senses and olfaction have been proposed; however, the range of odors that can be represented from a few odor sources is still insufficient for practical use. In this study, we focus on the influence of nasal skin-temperature sensation on olfactory perception and proposed a novel olfactory-simulation method that combines visual presentation and nasal skin-temperature control. First, because the influence of the nasal skin-temperature sensation on olfactory perception has not been clarified, a user study was conducted to investigate its characteristics. The results suggested that the way odor changes by nasal skin-temperature control depends on the characteristics of the original odor source. Moreover, the change in perceived odor was similar if the characteristics of the original odor sources were similar. Second, the effectiveness of the proposed method was tested, and the results suggested that our method can extend the range of smells represented by a single odor source wider than existing methods.

  • Shogo Amano, Takuji Narumi, Tatsu Kobayakawa, Masayoshi Kobayashi, Mas ...
    2020 年27 巻1 号 p. 109-119
    発行日: 2020/03/31
    公開日: 2022/06/03
    ジャーナル フリー

    The orthonasal and retronasal aromas are thought to affect odor-taste interactions differently. Many possible candidates can be postulated as cues for the identification of these aromas, and one of them is the kinetic sensation of breathing. However, in the previous study that investigated the relationship between breath and odor-taste interaction, the spout for presenting the odor stimulus was placed in the oral cavity during exhalation and the front of the nose during inhalation. This difference in placement results in significant differences in odor intensity between conditions. In addition, a tube in the oral cavity prevents food consumption and only allows participants to undergo experiments on the effects of odor while drinking. To investigate breath and odor-taste interaction, there is a need for a methodology that allows participants to stably smell when they are both breathing in and breathing out is needed. We placed the tube for presenting the odor stimulus in the nasal cavity and blocked the gap between the tube and the nostril. Participants consistently experienced smell stimuli during both inhalation and exhalation. We found that if the gap between the tube and the nostril are completely blocked, a insertion of less than 1cm of tubing is sufficient. Our novel methodology enabled the presentation of the smell perceived during exhalation and inhalation through a single nostril tube. More studies would be required to clarify whether the odor presented during exhalation in the present study was similar to the retronasal odor evaluated in previous studies.

  • 安藤 潤人, 待田 航太朗, 林崎 智和, 柳田 康幸, 野間 春生
    2020 年27 巻1 号 p. 120-129
    発行日: 2020/03/31
    公開日: 2022/06/03
    ジャーナル フリー

    In VR space, it is necessary to present the scent interactively according to time and location. Although it is possible to attach a scent presentation device to a head mounted display (HMD), some users would not prefer to wear any devices on their face. VR experiences without such a device require a method of presenting the scent locally. We previously proposed a scent presentation method using an air cannon that generates a vortex ring. In this study, we propose a novel configuration of an air cannon, CDA (Cluster Digital Air cannon). The CDA is composed of an aggregate of small-diameter holes, to synthetically forms an air cannon opening. By controlling the air pressure and opening time of valves, we achieved the velocity control of vortex rings and rapid shots. In addition, the size of air cannon can be shrunk because CDA, unlike conventional air cannon, does not need large inner volume. In this study, vortex ring generation by CDA was examined by computer fluid dynamics (CFD) simulation, as well as the vortex ring generation by the actual machine was performed. Furthermore, we verified that the scent was successfully presented by CDA.

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