日本バーチャルリアリティ学会論文誌
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
最新号
選択された号の論文の9件中1~9を表示しています
巻頭言
コンテンツ論文
  • 高木 健太, 中西 泰人
    2026 年31 巻2 号 p. 137-144
    発行日: 2026/06/30
    公開日: 2026/06/30
    ジャーナル フリー

    This study investigates the design and evaluation of interactive walking experiences using spatial augmented reality (SAR) with mobile robots. While conventional SAR systems are often constrained by fixed projectors, our approach employs Projectoroids, projector-equipped mobile robots that dynamically augment physical environments. We developed a SAR game prototype, SpatialPacman, inspired by classic arcade gameplay, to explore how mobile SAR can enhance embodied interaction. Through controlled user studies, we examined participants’ walking behavior and subjective experience. Results indicate that mobile SAR not only maintains user engagement but also expands the scale and flexibility of interaction beyond the limits of stationary systems. The findings contribute to the growing field of embodied human-robot interaction by demonstrating how mobile projection can create immersive, adaptable, and playful spatial experiences.

基礎論文
  • 天野 敏之, 小段 海人
    2026 年31 巻2 号 p. 145-152
    発行日: 2026/06/30
    公開日: 2026/06/30
    ジャーナル フリー

    This paper presents an adaptive BRDF presentation method for specular surfaces using a light field projection system. By approximating surface normals as upward vectors, our method avoids complex geometric calibration while enabling viewpoint-dependent appearance reproduction. We constructed a multi-projector and mirror-based light field projection system to implement the proposed method, and conducted experiments by projecting onto convex, concave, and planar objects with different BRDFs. Subjective evaluations revealed that the perceived material appearance using the planar-normal approximation was indistinguishable from that of geometrically correct projections. These results demonstrate that our light field projection system provides a perceptually valid and practical approach for material appearance manipulation on specular surfaces in spatial augmented reality.

ショートペーパー(コンテンツ)
基礎論文
  • 長尾 拓実, 中村 文彦, 森田 磨里絵, 木村 朝子, 柴田 史久
    2026 年31 巻2 号 p. 161-171
    発行日: 2026/06/30
    公開日: 2026/06/30
    ジャーナル フリー

    Blind spots caused by the ego vehicle body during driving make it difficult for drivers to accurately perceive their surroundings, posing a particular challenge for inexperienced drivers. To address this issue, we have previously proposed a vehicle transparency system that applies the concept of Diminished Reality (DR) to visually eliminate blind spots caused by the ego vehicle. In this study, we focus on drivers’ perception during narrow road navigation and evaluate the effectiveness of the proposed system through experiments using a driving simulator. The experiments were conducted under three conditions: no transparency, full transparency, and partial transparency. Subjective evaluations of drivability and vehicle width perception were collected. The results indicate that both full and partial transparency conditions tend to improve drivers’ perception compared to no transparency condition.

一般論文
基礎論文
ショートペーパー(応用)
コンテンツ論文
  • 辻 龍之助, 柳澤 祥太, 坂口 達哉, 廣田 和輝, 大塚 陸斗, 中村 文彦, 木村 朝子, 柴田 史久
    2026 年31 巻2 号 p. 187-200
    発行日: 2026/06/30
    公開日: 2026/07/03
    ジャーナル フリー

    This paper introduces an interactive virtual fishing system that enhances experience through dual haptic feedback mechanisms. We render reel weight and instant force loss using a rod-type device with a hand-crank generator and a grounded component with electromagnets. Also, we detect the reel rotation and the user’s pulling force with a current sensor and a load cell. Technical evaluation of a hand-crank generator showed a presentable resistive rotational force range (0.12.0.38 N・m). Our user study demonstrated significant improvements in enjoyment, reality, visual-haptic consistency, and force feedback sensations compared to the fishing system without haptic feedback. Through demonstrations at events and conferences, our technology received positive feedback from participants.

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