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  • 加藤 綾子
    社会・経済システム
    2012年 33 巻 47-54
    発行日: 2012/11/15
    公開日: 2020/10/05
    ジャーナル フリー

     The aim of this paper is to indicate that structure of recording industry based on analogue sound recording technology has transformed as a consequence of digitization, a technological innovation. In this study, it is considered that digitization in sound recording technology has formed two paths: the one is a way to strengthen existing market of recording industry and to form prosperity, the other is a way to expand Do-It-Yourself music production and “prosumer” related with diffusion of computer, ICT and the like. Both paths of digitization have been accelerating in the mid-1990s. In the latter half of 1990s, digitization in music creation has enabled to reduce production cost and to integrate industrial organizations: record production, artist management, and music publishing. It used to be reasonable for music companies to divide and assign property rights of their music into mass media companies, and each music copyright used to be joint-ownership in many cases.

     “The fourth step” of recording industry evolution is shown as mixed situation with both digitization paths. This study relies on the evolutionary model developed by Kabashima (2009) that explains transformations of content industry. Furthermore, this research attempts to improve on the model. “The fourth step” is added to the three steps of the content industry’s evolutionary theory shown by previous study. “The fourth step” of recording industry is characterized by things as follows: partial integration in industrial organization, creation by consumers, and shift of platform. It is suggested that digitization has led the change of recording industry system since around 1995 in this study. Thus, it is possible to perceive dynamics of recording industry by indicating “the fourth step” of the evolutionary model.

  • -FUNKY MONKY BABYSを事例に
    *加藤 綾子
    日本社会情報学会全国大会研究発表論文集
    2008年 23 巻
    発行日: 2008年
    公開日: 2010/02/10
    会議録・要旨集 フリー
    It is getting difficult to make hit music because consumers' tastes are diversifying. Basically, music is a product which we can't foresee the commercial success in advance. In this research, one of the successes in the music business will be shown through the case study on FUNKY MONKY BABYS. And it will suggest the possibilities for the success strategy for the music business by using new technology such as IT and marketing.
  • 加藤 綾子
    社会・経済システム
    2013年 34 巻 59-72
    発行日: 2013/10/26
    公開日: 2020/10/06
    ジャーナル フリー

     The aim of this paper is to clarify characteristics of music prosumers through quantitative analyses mainly focusing on their purposes and digitized tools of production. The term “prosumer” coined by Toffler (1980) means consumer who produces something. Consumers’ productions in content industries have been suggested in previous studies. However, it has not quantitatively revealed what has led consumers’ creations. This paper contributes to suggesting a correlational relationship between digi- tized tools and productions and to understanding intrinsic motivations of the prosumer, which have not clarified in previous studies.

     This research reconsiders on a prosumer construct and its scale items based on Katsumata and Ichikoji (2010), Ikuine, Katsumata and Ichikoji et al. (2011), and collects both quantitative and qualitative data from a questionnaire survey. First, using Mann-Whitney’s U test, differences between prosumers and non-prosumers are examined to reveal some characteristics of the prosumers. Second, a free de- scriptive answer text is analyzed to reveal what are the purposes of creative activities. Third, a cor- relation analysis is conducted to examine the correlational relationship between each instrument and each production activity.

     Consequently, it is indicated that the purposes of consumers’ productions are mostly for self-con- tented and/or self-satisfying through analyzing answer data of the open-ended question in this research. For the music prosumers, creations are neither for sharing with the others nor for progressing in their skills and/or quality of the works. Distinguished from the non-prosumers, people who make creations prefer to others’ works released from not only major labels but also independent labels, individuals, and amateurs. Also, the prosumer has forwardness in listening, watching, and viewing other people’s works and learning from them. The prosumer seems to seek the contents of his/her own motion without much influence from mass-media appeals. This paper also clarifies the usage of digitized instruments has correlation with production activities such as arrangement of content, publishing the works, and making profits from them.

     Based on this research, it is thought that “production itself” and “acquisition of knowledge or skills” can be an object for consumption and/or be an experience good. Thus, business models should be designed based on those facts indicated in this paper. As further issues, it might be necessary to reconsider a construct of production, because technological developments have realized easy production without recognition of producing. Also, it is required to develop the scale items and to conduct more precise researches regarding the prosumer.

  • 堀内 俊治, 新井田 統, 滝嶋 康弘
    映像情報メディア学会誌
    2019年 73 巻 1 号 167-172
    発行日: 2019年
    公開日: 2018/12/21
    ジャーナル フリー

    全天球や半天球映像のインタラクティブ視聴に合致した音場の選択的合成手法として,音場のズーム合成技術を提案し,スマートフォン上で単体動作するアプリケーションソフトウェアを開発した.提案手法は,複数チャネル間のスペクトル変形に基づき,円状マイクロホン

    アレ
    イのマルチチャネル信号から,任意の方向を中心に,任意の範囲のステレオ信号を合成しており,音場の空間情報が保たれるという特徴を持つ.開発したアプリケーションソフトウェアにより,収録した音場の再生範囲を視聴する映像の表示範囲に合致させる,すなわち音にも映像にも視聴者が自由自在にズームできるインタラクティブ視聴を実現した.評価実験では,到来時間差推定に基づく客観評価により,6本の指向性マイクロホンから構成される6チャネルの円状マイクロホン
    アレ
    イを用いて,任意の範囲のステレオ信号が選択的に合成できることを確認した.

  • 堀内 俊治, 大久保 翔太, 小林 達也
    映像情報メディア学会誌
    2023年 77 巻 3 号 388-393
    発行日: 2023年
    公開日: 2023/05/01
    ジャーナル フリー

    筆者らはこれまでに,360度動画のインタラクティブ視聴向けに,指定した任意の角度範囲の音場を合成する音場の選択的合成手法を提案し,提案手法を組み込んだモバイルデバイス向けの「新音楽視聴体験 音のVR」と呼称する360度動画再生アプリを開発,公開した.提案手法は,円状または球状マイクロホン

    アレ
    イなどにより収音されたマルチチャネルサラウンド音響から,任意の方向を中心とした最小30度程度から最大360度の任意の角度範囲の音場を,一定のステレオ幅を持つ拡大縮小および再配置した2チャネルステレオ音響に合成することができる.開発したアプリでは,タッチスクリーンなどの操作により,視聴者が指定した任意の角度範囲の360度動画を楽しむことができ,再生される2チャネルステレオ音響はその範囲に応じて空間同期の観点から変化する.本稿では,提案手法と実用に至ったアプリの概要,コンテンツの制作方法を述べるとともに,活用事例を中心に紹介する.

  • 映画制作のフィールド研究
    土倉 英志
    認知科学
    2015年 22 巻 1 号 23-26
    発行日: 2015/03/01
    公開日: 2015/09/15
    ジャーナル フリー
    Much research on creativity and creation processes has been conducted in the domain
    of psychology and cognitive science. In recent years, a particular focus of research inter-
    est has been the social context of creativity and creation processes. However, there are
    two problems with the picture that emerges from these previous studies: 1) the studies
    were static, and 2) it is not yet clear how creators prepare resources for creative activ-
    ity. I performed fieldwork of activities of filmmaking students, in order to investigate
    the concrete preparation of resources by members of creation teams towards creative
    activity. Analysis of my field notes clarified the following points: 1) in preparing re-
    sources towards creative activity, the creation plan played the role of a hub; 2) the plan
    of creation and the prepared resources are mutually constituted; and 3) preparation
    of resources towards creative activity is leading to the development of a network of
    resources. Finally, I discuss the meaning of cognitive scientific research in the field.
  • 渡邊 寛, 城間 益里
    社会心理学研究
    2019年 34 巻 3 号 162-175
    発行日: 2019/03/31
    公開日: 2019/03/31
    ジャーナル フリー

    There has been an increase in the number of Japanese people who disagree with traditional gender roles which has resulted in diversified male roles. Based on a nine-male-roles model, this study examined the chronological changes and differences in male characters as per their ages and relationships with the heroine in NHK’s morning drama serials known as “asadora,” which is a Japanese TV drama. Results indicated that the roles of middle-aged men evolved from “high communion” in the ’60s and ’70s, to “high social status” in the ’80s and ’90s, to “commitment to household responsibility” in the ’00s and ’10s. Meanwhile, young men’s roles evolved from “high agency” in the ’90s to “attentiveness to women” in the ’10s. Additionally, the heroines’ husbands, ex-husbands, male friends, and romantic partners demonstrated “low effeminacy,” “superiority to women,” and “attentiveness to women.” Conversely, the heroines’ brothers, sons, and neighbors demonstrated “psychological and physical strength” and “emancipation from emotional restriction and toughness.” Based on social changes in Japan, implications of this study and future prospects were discussed.

  • ポピュラー音楽研究
    2000年 4 巻 102-128
    発行日: 2000年
    公開日: 2009/10/29
    ジャーナル フリー
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