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  • 田中 悟, 林 秀弥
    社会科学研究
    2010年 61 巻 2 号 135-162
    発行日: 2010/01/27
    公開日: 2021/02/09
    ジャーナル オープンアクセス
  • 現代日本のパチンコにおける「デザイン」に着目して
    大島 崇彰
    文化人類学
    2023年 88 巻 2 号 349-359
    発行日: 2023/09/30
    公開日: 2023/12/29
    ジャーナル 認証あり

    Focusing on the view that the interaction between the "design" of the pachinko machine and the player shapes the experience of playing pachinko, this article discusses some new aspects of players' experiences. It shows that players repeatedly play because the "predictability" of winning attracts them. This is assumed based on the numerical data presented by the pachinko machine manufacturers or the design of data-related presentations around the pachinko machine. This article also focuses on the belief and practice of "Okaruto" which players spontaneously create and find enjoyment with. Finally, it concludes that pachinko players are not only enticed by the seeming predictability but also hold their ways to find excitement from the unpredictability of betting.

  • ―フィーバー機がもたらしたこと―
    韓 載香
    経営史学
    2015年 50 巻 2 号 3-27
    発行日: 2015年
    公開日: 2018/01/23
    ジャーナル フリー

    This paper discusses the pachinko industry's tremendous market expansion and development in the 1980s through an examination of factors related to the transformation of pachinko parlor management during this period.

    The first factor in this development is related to increasing stability of the profit structure of parlors that occurred as sales fluctuations became smaller, a trend spurred by the sudden rise in sales brought about by greater enthusiasm for gambling. At the same time, management became increasingly independent as it no longer needed to readjust the individual pins on game boards, a process that required a great deal of technical skill.

    The second factor is related to the supply system of the ‘Fever’ machine, which occurred in response to the pachinko boom. Since there is high fluctuation in demand, machinery manufacturers generally do not have sufficient production facilities to fill orders in a short period of time when popular models appear. However, in response to the sudden popularity of the ‘Fever’ machine, other makers, in addition to the original manufacturer, started to produce and supply imitations, making it possible to meet expanded demand throughout Japan.

    On the other hand, competition became more fierce as many new parlors entered the market, enticed by the industry's growth potential. Parlor management, which had previously relied on, among other things, technical expertise related to pachinko board pin adjustment, now found itself confronted with limitations. The industry thus sought new management approaches as it attempted to come to terms with the new situation.

  • 永井 明彦, 中川 裕揮, 伊藤 孝行, 田辺 孝二
    研究 技術 計画
    2013年 27 巻 1_2 号 39-56
    発行日: 2013/01/31
    公開日: 2017/10/21
    ジャーナル フリー
    1990年頃より世界では特定した用途での市場標準を目指した特定用途向けLSI(ASSP)を製品化しているファブレス半導体ベンチャーが大きく躍進を遂げている。一方で日本の半導体メーカを見ると,大手半導体メーカはASSPへの取り組みが充分とは言えず,他方でファブレス半導体ベンチャーでもASSPの成功例が少ない。このような状況で,事例のファブレス半導体ベンチャーは,特定ユーザ企業及び半導体商社と協調し,ASSPが市場標準となって,大きな事業収益に結びついていた。そこで本稿は日本のファブレス半導体ベンチャーが抱える課題を明らかにした上で,事例の成功要因を分析し,ファブレス半導体ベンチャーが市場参入する機会を得るための1つの方法を提案する。
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