In game design, only the positive user experience, such as how to engage the player, has been focused on. However, negative user experiences, such as game addiction and accidents caused by smartphone use while walking or driving, are considered to be a problem. Therefore, the purpose of this study is to propose a methodology for game design to lead the player to the end of the game without spoiling the positive user experience of the game. In this paper, we discuss the effects of cognitive load on player motivation and user experience, and verify the possibility of motivational control by manipulating cognitive load in experiments.
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