Abstract
The importance of the education on the disaster prevention has been strongly recognized since the Great East Japan Earthquake March 2011, and the education has begun on the correct knowledge of the earthquake and tsunamis and understandings of the behavior in the events of disasters. Various texts and contents on the education on the disaster prevention gave been developed, but sufficient consideration has not been made on the motivation and the effect. In this research, RPG software is created that enables to learn the manual for major earthquake produced by National Institute of Technology, Wakayama College. Then, comparing the percentage of correct answers of the tests conducted twice on the game learning group and the text learning group, the validity of the game learning is discussed.