Abstract
In this paper, we present simple cellular model for computer generated dyeing. A cloth is represented as two layerd celluar model.The weft and warp are set as positional relationship of strings of cloth. Each cell has transportability and maxmum capacity of dye. We improve a simulation of the cappillary flow model of paper and watercolor. Because the cloth has weft and warp, we give 3 cases of dye transport. This model bears a close resemblance to real stain in both coloristic change and mottled appearance on the fringe.