Proceedings of the Annual Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2436-4398
Print ISSN : 2436-4371
Media Computing Conference 2006 - Proceedings of the 34th Annual Conference of the Institute of Image Electronics Engineers of Japan 2006 -
Session ID : 06-1
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9:25-10:20 Chair: Norimasa YOSHIDA, Nihon University
A Real-time River Rendering Method Using Bump Mapping
*Yasuhiro KATONobuhiko MUKAIMakoto KOSUGI
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Abstract

We have researched a real-time animation method of rivers for landscape simulations. The method approximates the shape of river wave by Stokes wave and uses the bump mapping that changes normal vectors on river surfaces to express the shake of the river at high speed because a physical shape distortion requires large amount of calculation time. Moreover, We have considered a wind effect by using 1/f noise, and we confirmed real-time processing is possible up to about 19,000 polygons.

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© 2006 The Institute of Image Electronics Engineers of Japan
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