Host: The Institute of Image Electronics Engineers of Japan
Co-host: Toho University, Tokyo Denki University, Chiba Institute of Technology, Information Processing Society of Japan
This paper presents an algorithm for realistic animation of preying act of fish based on the real scene of preying. Changing the position of each individual in a shoal of fish is realized by applying different rules depending on the number of other individuals it can see within a certain distance. The predator fish are given the characteristics that they corner the prey fish under the surface of the sea. The prey fish are given the characteristics that enough depth is maintained when they form the crowd.