Proceedings of the Annual Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2436-4398
Print ISSN : 2436-4371
Proceedings of Visual Computing / Graphics and CAD Joint Symposium 2006
Session ID : 06-1
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9:20-10:50 Chair: Yoshinori DOBASHI, Hokkaido University
Real-time Rendering of Translucent Large Data Model
Masahi ODA*Kei IWASAKISaeko TAKAGIFujiichi YOSHIMOTO
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
We present a real-time rendering method of translucent materials such as marble for large 3D models. To render translucent objects, it is necessary to take into account the subsurface scattering of light. However, rendering translucent objects with the subsurface scattering takes long time. In our method, virtual points are set around the object uniformly. The intensities of the subsurface scattering of light are calculated at each virtual point. The intensities of points that represent the translucent object are interpolated by the intensities of the virtual points. Our method can render about 2,000,000 points with the subsurface scattering in real-time.
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© 2006 The Institute of Image Electronics Engineers of Japan
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