Proceedings of the Annual Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2436-4398
Print ISSN : 2436-4371
Proceedings of Visual Computing / Graphics and CAD Joint Symposium 2006
Session ID : 06-33
Conference information

12:00-14:00 Poster Session Chair: Norimasa YOSHIDA, Nihon University
Drawing binary contour lines and coloring surfaces for pixel art
*Kazuaki SUZUKIKunio KONDO
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
Video game machine was cheap but people drawing row-res video game graphics used them brain. It takes them a long time to draw row-res video game graphics. Video game machine have been powerful. For the reason, video game graphics become 3D graphics, but row-res video game graphics is effective for row-res display. We researched the method of drawing pixel art. Then we need to output binary contour lines method for pixel art. We down scaled binary contour lines. We propose coloring method for pixel art.
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© 2006 The Institute of Image Electronics Engineers of Japan
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