Abstract
Recently, simulation of natural phenomena is one of the important research topics, and many methods to render water, smoke, cloud and flame have been developed. In this paper, we focus on the simulation of flames among these natural phenomena. First, we propose an interactive method to create flames. Our method allows the user to control the shape and motion of the flames. This is achieved by combining cell automaton method and particle system. Secondly, we propose a fast rendering method using wavelets for the flames and surrounding objects illuminated by the flames. This method realizes the real-time simulation of dynamic flames and the real-time rendering of the objects illuminated by the flames.