Proceedings of the Annual Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2436-4398
Print ISSN : 2436-4371
Proceedings of Visual Computing / Graphics and CAD Joint Symposium 2007
Session ID : 07-29
Conference information

12:00-14:00 Poster Session Chair: Tatsuo YOTSUKURA, Advanced Telecommunications Research Institute International
Real-time Visualization of 3D Numerical Simulation based on Vertex Processing on GPU
*Masashi SHIMIZUYuta TAKABAYASHIKoji TORIYAMAHidetoshi ANDO
Author information
CONFERENCE PROCEEDINGS FREE ACCESS

Details
Abstract
In this paper, we propose two methods for real-time visualization of 3D numerical simulation on GPU. The first is a method of using 3D particles. 3D particles are advected by the velocity field, and deformed according to the velocity field at the position of 3D particles. The other, arrow-polygons are put on a fixed position, and deformed according to the velocity field at the positions. The two proposed methods do not need processing by CPU. Instead most of the processes of them are performed on GPU. As a result, a real-time visualization of 3D numerical simulation has been achieved.
Content from these authors
© 2007 The Institute of Image Electronics Engineers of Japan
Previous article Next article
feedback
Top