Abstract
To express complex models requires a great amount of data like voxel expression. With a mass of data, it is possible to express the object in detail, though, it sometimes hard to manipulate the object in real-time. On the other hand, several techniques including Parallax mapping and Relief mapping have been used to express the detail of the model with low polygons. These techniques enable to produce stereoscopic expression only with a quad polygon and some textures. But, typically these techniques are used to render the scene. In this paper, we show the modeling method with the same data structure as Relief mapping in real-time with GPUs.