Abstract
In this paper we introduce a method to synthesize a woodblock print in a virtual world based on virtual sculpting. The proposed method is one of non-photorealistic rendering (NPR) techniques aiming at fine arts. The NPR techniques can be categorized into two strategies; (a) ABR: appearance-based rendering, and (b) PBR: physics-based rendering. Since our virtual woodblock printing follows PBR and is based on the processes of woodblock printing in the real world, generated images have high physical fidelity and good appearance. An application to produce Japanese traditional printing ‘ Ukiyo-e ’ utilizing the proposed method, and problems and future studies for the method are also introduced.