The Journal of the Society for Art and Science
Online ISSN : 1347-2267
ISSN-L : 1347-2267
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Framework and Practice of Entertainment Engineering Education
Junichi HoshinoTakehito Utsuro
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2021 Volume 20 Issue 2 Pages 90-100

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Abstract
In recent years, entertainment is becoming diversifying, and traditional game, animation, movies, and attractions are experienced crossingly. Curriculum of specific field such as game and animations are relatively systematized, but it’s difficult to cover variety of entertainment. In this paper, we describe the framework and practices of entertainment engineering education. We organize competencies of entertainment engineering into basic, design, and produce, and describe examples of curriculum composition for university and graduate schools. Based on the improvements since 2002, we summarize the interaction between curriculum and practice, and possible future plans.
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