The Journal of the Society for Art and Science
Online ISSN : 1347-2267
ISSN-L : 1347-2267
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Path Finding Method Using Pre-search Data
Ryoma YoshidaMasaki AbeTaichi Watanabe
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JOURNAL FREE ACCESS

2022 Volume 21 Issue 2 Pages 111-122

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Abstract
Pathfinding is the calculation of a path from a point to a destination point. The main methods are Dijkstra method and A* algorithm. In these two methods, when a new target point is set outside the current shortest path, the path search needs to be performed again. The path finding method Moving Target D* Lite can find the shortest path fast under such conditions and when changes occur in the map. However, this method is no longer viable when a new starting point is set at a location that is off the current shortest path. In this study, we propose a search method that can calculate a new shortest path faster than the previous method when a new start point or a new goal point is set outside the current shortest path. In the proposed method, the search information by Dijkstra method is recorded as multiple pre-search data, and the optimal pre-search data is adopted from multiple pre-search data . For squares whose cost needs to be updated based on the pre-search data, the cost is saved as an additional movement cost and the search is performed. As a result of verifying this method, we found that it is useful when setting a new starting point at a location that is off the current shortest path for a map that has almost a single path like a mountain road or regular obstacles like a building district.
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© 2022 The Society for Art and Science
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