The Journal of the Society for Art and Science
Online ISSN : 1347-2267
ISSN-L : 1347-2267
Papers
Virtual Adversary Player by Generating Emotional Utterance
Kazuhito ShiratoriKenta ShioiriJunichi Hoshino
Author information
JOURNAL FREE ACCESS

2008 Volume 7 Issue 2 Pages 65-74

Details
Abstract
Abstract-This paper proposes a virtual fighting game player who speaks on various situations from game progress. The method of capturing a game status of Life-point-gauge and skill-taking-patterns is read from special pixels on game video graphic frames. Emotional parameters are calculated from this value. Utterance sound is captured and classified as vice-set at on same time. After those preparations, Game is played with this system. Appropriate voices made from real speech on playing person is selected voice-set by situation. A user evaluation shows this method adds game joy increased.
Content from these authors
© 2008 The Society for Art and Science
Previous article Next article
feedback
Top