Abstract
Abstract-This paper proposes a virtual fighting game player who speaks on various situations from game progress. The method of capturing a game status of Life-point-gauge and skill-taking-patterns is read from special pixels on game video graphic frames. Emotional parameters are calculated from this value. Utterance sound is captured and classified as vice-set at on same time. After those preparations, Game is played with this system. Appropriate voices made from real speech on playing person is selected voice-set by situation. A user evaluation shows this method adds game joy increased.