The Journal of the Society for Art and Science
Online ISSN : 1347-2267
ISSN-L : 1347-2267
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Design Methodology for Ubiquitous Content: AMAGATANA as a Case Study
Yuichiro KatsumotoDaisuke UriuSatoru TokuhisaNohito OkudeMasahiko Inakage
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2010 Volume 9 Issue 3 Pages 111-118

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Abstract
This paper presents “Design Methodology for Ubiquitous Content” as a methodology for creating various interactive contents especially in an ubiquitous computing environment. This methodology encourages a designer's creation through the design-thinking-based ideation and prototyping with xtel(ubiquitous content platform). In this paper, AMAGATANA is described as a case study of this methodology. AMAGATANA is a playable umbrella which makes a sound of the sword by swinging.
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© 2010 Yuichiro Katsumoto, Daisuke Uriu, Satoru Tokuhisa, Nohito Okude and Masahiko Inakage
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