Abstract
RPGs are a popular game genre in Japan. We hypothesized that the play style is unique in Japan and that the interests that motivate people to play are different. Therefore, we conducted a qualitative survey on the impressions of RPGs that drive interest. As a result of the analysis, the following factors were extracted: “high engagement” and “experience and growth” that attract interest, “antipathy to the system” and “dislike of the system” that reduce interest, and “devotion to the title” and “character preference” that are related to both of these factors.