Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
11th Annual Conference
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Interactive session
Acoustic Feature Extraction and Analysis for Dynamic Difficulty Adjustment Based on Players' Voice Reactions
*Kazuaki HARADA*Yoshihisa KANEMATU*Ryuta MOTEGI*Koji MIKAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 153-156

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Abstract
In recent years, there has been a great deal of studies on how to design games that follow the emotions of the players in various games. In this study, we focused on the voice that players make during gameplay. During gameplay, players may utter speech at will. We use the acoustic features of these speech sounds as input information to infer emotions. We developed a DAAF system that dynamically controls the difficulty level of the game by taking the emotions into account. Furthermore, we created a demo game using the DAAF system and conducted experiments. As a result, we were able to adjust the difficulty level for each player.
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