Abstract
This study explores how gender is involved in player-character choice in FPS (first person shooter) games where victory is crucially important for players. We selected 3 representative FPS games and analyzed: (1) how female characters are designed in these games, and (2) how the leading players in e-sports competitions of these games choose their player- characters. The design of female characters in these 3 FPS games reflects some gender bias and stereotypes. Nevertheless, top-level professional gamers chose their player-characters based on the in-game abilities, not gender, of them. And we discuss some implications regarding gender issues in games based on these findings.