Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
11th Annual Conference
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RPA meets AI for game development
*Takayuki SUZUKI​*Boris Ivanov*Novgorodov Tit*Shinko SUZUKI​
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 57-60

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Abstract
Robotic Process Automation (RPA) is a concept that is useful not only for automating office work but also for game development. “Machine Heads” is a tool that was developed to control games and embedded systems in an RPA-like manner. In this paper, we will use “Machine Heads” as an example to explain how RPA can be used along with AI to improve game development. Then, we will analyze prospects of how the synergy of RPA and AI can contribute to the game industry as a whole, in our society where AI is constantly evolving.
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