Abstract
In Japan, we are aiming to realize individualized and optimized learning using information and communication technologies. As the number of learners is rapidly increasing, it is necessary to organize the means and attitude for proactive technical learning in the future. Therefore, the purpose of this study is to develop a continuous security learning environment using gamification. In this research, we report on the results of the online trials so far. In addition, we have studied a simulated problem-solving environment for actual information security and constructed a learning environment. We also evaluate the usefulness of the online security learning environment through this approach. These results suggest that the use of an online learning environment with game-like features may improve the learning motivation of beginning learners.