Abstract
Recently, the growth of serious games (SGs) and their use has increased across various fields such as education, military, healthcare, and advertising. In this presentation, we will focus on what kinds of information expected users (e.g., researchers, game developers, and educators) need for information retrieval. For this purpose, we will primarily focus on board games used for educational purposes. Through literature reviews and user interviews, we will analyze and indicate the identifiers (identifying elements) of games needed for educational board games.