Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
11th Annual Conference
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Peer reviewed session
Study on the Difference between Difficulty and the Subjective Difficulty of Players in Digital Games
*Michitaka NAKAI*Masanobu ENDOH
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 9-12

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Abstract
Games can be made interesting by setting the difficulty to match the player's skill level. Players feel difficult and drop out from game playing when the game is too difficult. However, we considered that the subjective difficulty of players is not limited to difficulty. We conducted qualitative and quantitative surveys on the experience that players feel difficult in gameplay. As a result, we found that the subjective difficulty of players is different from difficulty of games.
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