Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : 2-2
Conference information

Game AI ( session 2 )
A Proposal for Applicability of Prediction Algorithms in Multiplayer 2D Action Web Games.
*Yuito MATSUNO*Yoshihiro KAWANO*Eiji NUNOHIRO
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract

Realization of real-time Web games requires mastery of advanced techniques, such as synchronization control independent of communication frequency, and management of time and space considering the game genre and physical laws within the virtual space. The purpose of this research is to derive a method for adjusting prediction algorithms to reduce the effects of communication delay and requirements such as physical laws and the number of dimensions in the game space for real-time Web game development. Specifically, we propose a method for evaluating the effectiveness of more than a dozen patterns of combinations of physical laws, prediction algorithms, and communication delays in 2D action games, and compared the impact of each prediction algorithm on consistency and evaluated its effectiveness.

Content from these authors
© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
Previous article Next article
feedback
Top