Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : 6-2
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Research, analysis ( session 6 )
A Study on Material Research to Analyze the Social Acceptance of Video Games
Focusing on Game Articles in Shogakukan's Grade-specific Educational Magazines
*Hitomi MOHRI
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Abstract
This paper aims to analyze the articles related to games in Shogakukan's grade-specific educational magazines, and to construct an analysis framework for articles useful for game research, and to clarify the characteristics of the magazines. As a result, classifications for each game platform and article content centered on "play," "education," and "PR" were created. Furthermore, using the classifications and analysis sheets, preliminary analysis was conducted using articles from 1975 to 1987 to clarify the characteristics of the magazines. It was suggested that the resource would be possible to consider game culture from a different perspective than the discourse in existing game studies.
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