Abstract
This paper aims to analyze the articles related to games in Shogakukan's grade-specific educational magazines, and to construct an analysis framework for articles useful for game research, and to clarify the characteristics of the magazines. As a result, classifications for each game platform and article content centered on "play," "education," and "PR" were created. Furthermore, using the classifications and analysis sheets, preliminary analysis was conducted using articles from 1975 to 1987 to clarify the characteristics of the magazines. It was suggested that the resource would be possible to consider game culture from a different perspective than the discourse in existing game studies.