Abstract
In this presentation, we will analyze Pre-zero years game magazines. The first half of the report, we will focus on the 80s when game magazines began to emerge. In doing so, we will identify how communities were formed among readers or between readers and editors. The second half of the report, we will focuse on the 90's, when games gained social recognition and game magazines were launched one after another, and examine the public view of games and consider the response of readers and editors to this viewpoint.