Abstract
RTA, Real Time Attack, is popular in role playing games in recent years. It is another playing style to finish a game as fast as possible. In Japan, as RTA for RPG is popular, players increases a lot. Although RTA players should reduce defeats of battles which spend much time, novice players don’t know any battle strategy. Our past research, HP-first strategy, focused on a strategy for maximizing winning percentage to minimize playing time. But because recovery consumes much more time than attack, there will be another strategy, "Attack-first strategy". This presentation introduces detail of "Attackfirst strategy" and compare it to ""Attack-first strategy". We also discuss an integrated strategy to optimize time for RTA.