Abstract
To gain basic knowledge about the use of gamification in higher education, we conducted a questionnaire survey of university students regarding user types of gamification and their preferences for various game design elements. The results suggest that there may be a relationship between some user types and game design elements, such as a positive correlation between a user type motivated by altruistic purposes (Philanthropist) and game design elements such as "being able to take care of and help others in learning activities. The results suggest that there may be a relationship between some user types and game design elements.