Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : Pr-1
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Peer reviewed session
Visualization Interface of Characters’ Activity for Considering User’s Intention for Analysis of Match in the “League of Legends”
*Hiroto THOMAS*Tomoki KAJINAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

In this paper, we propose a visualization interface of characters’ activity for considering user’s intention for analysis of match in the “League of Legends” (LoL). Previous interface calculates characters’ activity based on three perspectives with constant weights and per minute time period during the match. Therefore, a user can not reflect his/her intention to analysis by controlling weights of perspectives and select time period during the match. In this paper, we extend the previous interface and allow user controlling weight of the perspectives and select time period during the match, show effectiveness of proposed interface.

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