Host: Digital Game Research Association JAPAN
Name : 14th Annual Conference
Number : 14
Location : [in Japanese]
Date : February 23, 2024 - February 25, 2024
This paper discusses the three levels of output of historical research on games: 1) documents (archives), 2) monographs/case studies, and 3) period/departmental histories, and then discusses historical diversity from three perspectives: 1) diversity in the evaluation criteria held by the authors, 2) diversity in the subject matter under discussion, and 3) diversity in the development paths of different countries. The author also discusses historical diversity from three perspectives: 1) diversity according to the authors' evaluation criteria, 2) diversity according to the subject under discussion, and 3) diversity in the development path of each country. In addition, since the current game playing environment (platform) is converging in various countries around the world, genre history and game consumption culture theory concerning the rise and fall of game genres will become important in the future history of the game industry. Ultimately, the game industry history of each country may converge on one of two types in terms of artwork, ”Eastern” or ”Western,” with only slight differences due to differences in consumer culture.