Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : Sp-1
Conference information

Panel session 1
Diversity in the history of games
*Yuhsuke KOYAMA
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract

This paper discusses the three levels of output of historical research on games: 1) documents (archives), 2) monographs/case studies, and 3) period/departmental histories, and then discusses historical diversity from three perspectives: 1) diversity in the evaluation criteria held by the authors, 2) diversity in the subject matter under discussion, and 3) diversity in the development paths of different countries. The author also discusses historical diversity from three perspectives: 1) diversity according to the authors' evaluation criteria, 2) diversity according to the subject under discussion, and 3) diversity in the development path of each country. In addition, since the current game playing environment (platform) is converging in various countries around the world, genre history and game consumption culture theory concerning the rise and fall of game genres will become important in the future history of the game industry. Ultimately, the game industry history of each country may converge on one of two types in terms of artwork, ”Eastern” or ”Western,” with only slight differences due to differences in consumer culture.

Content from these authors
© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
Previous article Next article
feedback
Top