Abstract
Play relying on luck has existed in various forms since ancient times, influencing people's lives alongside societal advancements. However, in the era of digital games, the element of luck can be designed in a concealed manner for players through the randomness generated by computers. This study proposes a digital game that leverages the amusement of ”playing luck” and explores the possibilities of its design, considering the differences in the perception of luck between the digital and real worlds.