Abstract
We propose a match review interface based on individual gunfight skills for team FPS games. To win a match, individual skills during gunfight are importance skills, however previous match review interfaces do not consider the skills. Therefore, we calculate the risk of gunfight based on three factors related to proficiency of individual skills: number of enemies, distance between the enemy and the crosshair, and combat time. Proposed interface visualizes these factors. We perform subject experiments and show the effectiveness of the proposed interface.