Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
15th Annual Conference
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Panel session 1
Prospects and Challenges of Game Preservation and Utilization from the Perspective of Industry, Government, Academia, and Museum
*Chitoko KOIDE*Toshifumi NAKABAYASHI*Takashi OBANA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 217-220

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Abstract
In recent years, game companies have increasingly been leveraging their own game titles and intermediary assets, leading to a growing emphasis on preserving game-related materials and utilizing them in exhibitions and events. Against this backdrop, this session, titled "Perspectives and Challenges in the Preservation and Utilization of Games from Industry, Academia, Government, and Museums," will feature three board members from a general incorporated association. The discussion will explore various approaches to game preservation and utilization, highlighting case studies and examining recent developments across industry, academia, and government (including museums). Beyond the panel discussion, we also look forward to engaging with the audience and encouraging active participation.
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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