Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
15th Annual Conference
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Interactive session
Production of Entertainment Content for the Dissemination and Inheritance of Cultural Resources: Representing Showa-Era Movie Theater Culture Using a Game Engine
*Canyue LIU*Ayane HASEGAWA*Shosaku TAKEDA*Kazutoshi IIDA*Shinya SAITO
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 258-260

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Abstract
This study uses a game engine to represent the movie theater culture of the Showa era (specifically, the silent film period) as interactive CG. The goal is to construct a VR system that allows users to experience the atmosphere of theaters from that time, the presence of katsudō-benshi, and the audience's reactions—features that have nearly disappeared in the modern era. In this system, the player takes on the role of the katsudō-benshi, and based on the player's voice input, the audience (NPC) responds in real time. By recreating Showa-era movie theater culture as entertainment, this research also presents new possibilities for cultural preservation.
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この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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