Abstract
This study focuses on companion character selection in video games and examines how players’ gender and
cultural background influence selection outcomes and the reasons underlying those choices. An experimental game in the
form of a text-based adventure was developed using Unity, in which participants configured character attributes. Gameplay
logs and post-play questionnaires were collected for analysis. The results revealed that companions of the same gender as
the player were more likely to be selected, and no clear support was found for a simple preference for opposite-gender
companions. Furthermore, differences emerged in character selection explanatory depending on cultural background:
Japanese participants tended to use self-referential narratives, whereas international participants more frequently emphasized
in-game roles and functional aspects. These findings suggest cultural differences in how players conceptualize companion
characters.