Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
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Special session
A Gamification Design Framework for Sprint Retrospectives Based on Failure Patterns
GxR Triple-Lens Scheme and GxR-4Ls
*Yuma KAWACHI*Haruto FUJISAKI*Yukihiro SHINTANI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 14-19

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Abstract
By examining common failure patterns in Scrum sprint retrospectives, we propose a gamification design framework for redesigning retrospectives. Starting from failure patterns P1 to P4, integrated and organised from prior peerreviewed empirical studies, we construct the GxR Triple-Lens Scheme (R-Lens, M-Lens, G-Lens) aligned with Derby & Larsen’s five phases and team psychology concepts. We then apply this scheme to design the gamified retrospective method GxR-4Ls by overlaying lightweight game elements—such as perspective cards, role cards, voting tokens, and team experience meters—onto the 4Ls method. We present application scenarios, evaluation metrics/design, and preliminary survey results (n=9) comparing a standard retrospective (Q1) and GxR-4Ls (Q2). This approach integrates insights from individual methodologies, such as retrospective games and Ga-Starfish, and reorganises them into an explainable design theory grounded in failure patterns and psychological mechanisms.
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© 2026 Digital Research Association JAPAN
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