Abstract
Drone piloting is an experience where physical space and digital immersion converge. However, existing
research has primarily focused on functional analyses, such as operational efficiency, leaving the underlying ludic (playbased)
structure insufficiently explored. This study categorizes data, including flight duration and questionnaire responses,
using Roger Caillois’ four categories of play to structurally examine the appeal of the drone experience. Based on the resulting
typology, we identify the challenges and potential for establishing drone competition as a recognized e-sport.