Abstract
This study conducted a workshop-based investigation into factors influencing judgments of non-realism in world
representations in retro games. The results suggest that these judgments are correlated with the impossibility of self-projection
and that this perception is influenced by players’ sense of achievement and immersion, which in turn vary according to game
rules, world settings, and the ease with which these elements are accepted. Overall, the findings suggest that a multi-level
conceptual structure, where lower-level conceptual elements shape higher-level perceptions, may underlie perceptions of
non-realism in retro games.