Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
Conference information

Background Factors in Judging Perceived Non-Realism in Retro Games
A Workshop-Based Study with an Inexperienced Generation
*Tomoko OHTANI*Takumi YOKOSAKA*Jun Fujiki*Kazushi MARUYA
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 265-270

Details
Abstract
This study conducted a workshop-based investigation into factors influencing judgments of non-realism in world representations in retro games. The results suggest that these judgments are correlated with the impossibility of self-projection and that this perception is influenced by players’ sense of achievement and immersion, which in turn vary according to game rules, world settings, and the ease with which these elements are accepted. Overall, the findings suggest that a multi-level conceptual structure, where lower-level conceptual elements shape higher-level perceptions, may underlie perceptions of non-realism in retro games.
Content from these authors
© 2026 Digital Research Association JAPAN
Previous article Next article
feedback
Top