Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
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Motion Simulation of an Agricultural Humanoid Using Unreal Engine
*Soushi MATSUURA*Kenshin KOIZUMI*Hirokazu FUKUDA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 295-296

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Abstract
Labor shortages in agricultural fields have become a serious issue, and humanoid robots are expected as a potential solution. In this study, a fundamental simulation environment using Unreal Engine was developed. The humanoid’s skeletal structure was precisely reproduced, and a system enabling flexible control of both arms using inverse kinematics was implemented. Through the reproduction of agricultural tasks using a gamepad-based control interface, the effectiveness of motion verification for humanoid robots using a game engine was demonstrated.
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© 2026 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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