Abstract
Labor shortages in agricultural fields have become a serious issue, and humanoid robots are expected as a
potential solution. In this study, a fundamental simulation environment using Unreal Engine was developed. The humanoid’s
skeletal structure was precisely reproduced, and a system enabling flexible control of both arms using inverse kinematics
was implemented. Through the reproduction of agricultural tasks using a gamepad-based control interface, the effectiveness
of motion verification for humanoid robots using a game engine was demonstrated.